+ if (start_time < finish_time) {
+ // We may have start == finish if the past consumption was updated since the simcall was started
+ // for example if 2 actors requested to update the same host's consumption in a given scheduling round.
+ //
+ // Even in this case, we need to save the pstate for the next call (after this big if),
+ // which may have changed since that recent update.
+
+ if (current_speed <= 0)
+ // Some users declare a pstate of speed 0 flops (e.g., to model boot time).
+ // We consider that the machine is then fully loaded. That's arbitrary but it avoids a NaN
+ cpu_load = 1;
+ else
+ cpu_load = lmm_constraint_get_usage(host->pimpl_cpu->constraint()) / current_speed;
+
+ /** Divide by the number of cores here **/
+ cpu_load /= host->pimpl_cpu->coreCount();
+
+ if (cpu_load > 1) // A machine with a load > 1 consumes as much as a fully loaded machine, not more
+ cpu_load = 1;
+
+ /* The problem with this model is that the load is always 0 or 1, never something less.
+ * Another possibility could be to model the total energy as
+ *
+ * X/(X+Y)*W_idle + Y/(X+Y)*W_burn
+ *
+ * where X is the amount of idling cores, and Y the amount of computing cores.
+ */
+
+ double previous_energy = this->total_energy;
+
+ double instantaneous_consumption;
+ if (this->pstate == -1) // The host was off at the beginning of this time interval
+ instantaneous_consumption = this->watts_off;
+ else
+ instantaneous_consumption = this->getCurrentWattsValue(cpu_load);
+
+ double energy_this_step = instantaneous_consumption * (finish_time - start_time);