static void monitor(simgrid::s4u::ExecPtr activity)
{
- while (activity->getRemains() > 0) { // FIXME: use a test() here once that function is implemented
+ while (not activity->test()) {
XBT_INFO("activity remaining duration: %g (%.0f%%)", activity->getRemains(), 100 * activity->getRemainingRatio());
simgrid::s4u::this_actor::sleep_for(5);
}
static void executor()
{
XBT_INFO("Create one monitored task, and wait for it");
- simgrid::s4u::ExecPtr activity = simgrid::s4u::Actor::self()->exec_async(1e9);
+ simgrid::s4u::ExecPtr activity = simgrid::s4u::this_actor::exec_async(1e9);
simgrid::s4u::Actor::createActor("monitor 1", simgrid::s4u::Host::by_name("Tremblay"), monitor, activity);
activity->wait(); // This blocks until the activity is over
XBT_INFO("The monitored task is over. Let's start 3 of them now.");
simgrid::s4u::Actor::createActor("monitor 2", simgrid::s4u::Host::by_name("Jupiter"), monitor,
- simgrid::s4u::Actor::self()->exec_async(1e9));
+ simgrid::s4u::this_actor::exec_async(1e9));
simgrid::s4u::Actor::createActor("monitor 3", simgrid::s4u::Host::by_name("Ginette"), monitor,
- simgrid::s4u::Actor::self()->exec_async(1e9));
+ simgrid::s4u::this_actor::exec_async(1e9));
simgrid::s4u::Actor::createActor("monitor 4", simgrid::s4u::Host::by_name("Bourassa"), monitor,
- simgrid::s4u::Actor::self()->exec_async(1e9));
+ simgrid::s4u::this_actor::exec_async(1e9));
XBT_INFO("All activities are started; finish now");
// Waiting execution activities is not mandatory: they go to completion once started