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further snake_case s4u::Actor
[simgrid.git]
/
examples
/
s4u
/
actor-kill
/
s4u-actor-kill.cpp
diff --git
a/examples/s4u/actor-kill/s4u-actor-kill.cpp
b/examples/s4u/actor-kill/s4u-actor-kill.cpp
index
f2dd73d
..
7bac6a7
100644
(file)
--- a/
examples/s4u/actor-kill/s4u-actor-kill.cpp
+++ b/
examples/s4u/actor-kill/s4u-actor-kill.cpp
@@
-15,7
+15,7
@@
static int on_exit(void*, void*)
static void victimA_fun()
{
static void victimA_fun()
{
- simgrid::s4u::this_actor::on
E
xit(on_exit, nullptr);
+ simgrid::s4u::this_actor::on
_e
xit(on_exit, nullptr);
XBT_INFO("Hello!");
XBT_INFO("Suspending myself");
simgrid::s4u::this_actor::suspend(); /* - Start by suspending itself */
XBT_INFO("Hello!");
XBT_INFO("Suspending myself");
simgrid::s4u::this_actor::suspend(); /* - Start by suspending itself */