-/* Copyright (c) 2006-2015. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2016. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
namespace simgrid {
namespace s4u {
-/** @brief Simulation Agent
- *
- * An actor may be defined as a code executing in a location (host).
- *
- * All actors should be started from the XML deployment file (using the @link{s4u::Engine::loadDeployment()}),
- * even if you can also start new actors directly.
- * Separating the deployment in the XML from the logic in the code is a good habit as it makes your simulation easier
- * to adapt to new settings.
+/** @defgroup s4u_actor Actors: simulation agents
+ * @addtogroup S4U_API
+ */
+
+/** @addtogroup s4u_actor
+ *
+ * @tableofcontents
+ *
+ * An actor is an independent stream of execution in your distributed application.
*
- * The code that you define for a given actor should be placed in the main method that is virtual.
+ * You can think of an actor as a process in your distributed application, or as a thread in a multithreaded program.
+ * This is the only component in SimGrid that actually does something on its own, executing its own code.
+ * A resource will not get used if you don't schedule activities on them. This is the code of Actors that create and schedule these activities.
+ *
+ * An actor is located on a (simulated) host, but it can interact
+ * with the whole simulated platform.
+ *
+ * (back to the @ref s4u_api "S4U documentation")
+ *
+ * @section s4u_actor_def Defining an Actor
+ *
+ * The code of an actor (ie, the code that this actor will run when starting) the () operator.
+ * In this code, your actor can use the functions of the simgrid::s4u::this_actor namespace to interact with the world.
+ *
* For example, a Worker actor should be declared as follows:
*
- * \verbatim
+ * \code{.cpp}
* #include "s4u/actor.hpp"
*
* class Worker {
- * void operator()() {
+ * void operator()() { // Two pairs of () because this defines the method called ()
* printf("Hello s4u");
- * return 0;
+ * simgrid::s4u::this_actor::execute(5*1024*1024); // Get the worker executing a task of 5 MFlops
* }
* };
+ * \endcode
+ *
+ * @section s4u_actor_new Creating a new instance of your Actor
+ *
+ * // Then later in your main() function or so:
+ * ...
+ * new Actor("worker", host, Worker());
+ * ...
*
- * new Actor("worker", host, Worker());
- * \endverbatim
- *
+ * You can start your actors with simple @c new, for example from the @c main function,
+ * but this is usually considered as a bad habit as it makes it harder to test your application
+ * in differing settings. Instead, you are advised to use an XML deployment file using
+ * s4u::Engine::loadDeployment() to start your actors.
+ *
+ * @{
*/
+
+/** @brief Simulation Agent (see \ref s4u_actor)*/
XBT_PUBLIC_CLASS Actor {
explicit Actor(smx_process_t smx_proc);
public:
smx_process_t pimpl_ = nullptr;
};
+/** @brief Static methods working on the current actor (see @ref s4u_actor) */
namespace this_actor {
- // Static methods working on the current actor:
-
/** Block the actor sleeping for that amount of seconds (may throws hostFailure) */
XBT_PUBLIC(void) sleep(double duration);
};
-}} // namespace simgrid::s4u
+/** @} */
-#endif /* SIMGRID_S4U_ACTOR_HPP */
+}} // namespace simgrid::s4u
-#if 0
-public final class Actor {
-
- public Actor(String name, Host host, double killTime, Runnable code);
- // ....
-
-}
-#endif
+#endif /* SIMGRID_S4U_ACTOR_HPP */