-/* Copyright (c) 2006-2017. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2019. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#ifndef SIMGRID_S4U_HOST_HPP
#define SIMGRID_S4U_HOST_HPP
+#include <simgrid/forward.h>
+#include <xbt/Extendable.hpp>
+#include <xbt/signal.hpp>
+#include <xbt/string.hpp>
+
#include <map>
-#include <string>
#include <unordered_map>
-#include "xbt/Extendable.hpp"
-#include "xbt/signal.hpp"
-#include "xbt/string.hpp"
-#include "xbt/swag.h"
-
-#include "simgrid/forward.h"
-#include "simgrid/s4u/forward.hpp"
-
namespace simgrid {
namespace xbt {
-extern template class XBT_PUBLIC() Extendable<simgrid::s4u::Host>;
-}
-namespace s4u {
+extern template class XBT_PUBLIC Extendable<s4u::Host>;
+} // namespace xbt
+namespace s4u {
/** @ingroup s4u_api
*
* @tableofcontents
*
- * An host represents some physical resource with computing and networking capabilities.
+ * Some physical resource with computing and networking capabilities on which Actors execute.
*
* All hosts are automatically created during the call of the method
- * @ref simgrid::s4u::Engine::loadPlatform().
+ * @ref simgrid::s4u::Engine::load_platform().
* You cannot create a host yourself.
*
- * You can retrieve a particular host using simgrid::s4u::Host::byName()
- * and actors can retrieve the host on which they run using simgrid::s4u::Host::current().
+ * You can retrieve a particular host using @ref simgrid::s4u::Host::by_name()
+ * and actors can retrieve the host on which they run using @ref simgrid::s4u::Host::current() or
+ * @ref simgrid::s4u::this_actor::get_host().
*/
-XBT_PUBLIC_CLASS Host : public simgrid::xbt::Extendable<Host>
-{
+class XBT_PUBLIC Host : public xbt::Extendable<Host> {
+ friend vm::VMModel; // Use the pimpl_cpu to compute the VM sharing
+ friend vm::VirtualMachineImpl; // creates the the pimpl_cpu
public:
- explicit Host(const char* name);
+ explicit Host(const std::string& name);
/** Host destruction logic */
protected:
virtual ~Host();
private:
- bool currentlyDestroying_ = false;
+ bool currently_destroying_ = false;
public:
- void destroy();
+ /*** Called on each newly created host */
+ static xbt::signal<void(Host&)> on_creation;
+ /*** Called just before destructing a host */
+ static xbt::signal<void(Host const&)> on_destruction;
+ /*** Called when the machine is turned on or off (called AFTER the change) */
+ static xbt::signal<void(Host const&)> on_state_change;
+ /*** Called when the speed of the machine is changed (called AFTER the change)
+ * (either because of a pstate switch or because of an external load event coming from the profile) */
+ static xbt::signal<void(Host const&)> on_speed_change;
+
+ virtual void destroy();
// No copy/move
Host(Host const&) = delete;
Host& operator=(Host const&) = delete;
- /** Retrieves an host from its name, or return nullptr */
- static Host* by_name_or_null(const char* name);
- /** Retrieves an host from its name, or return nullptr */
- static Host* by_name_or_null(std::string name);
- /** Retrieves an host from its name, or die */
- static s4u::Host* by_name(std::string name);
- /** Retrieves the host on which the current actor is running */
- static s4u::Host* current();
+ /** Retrieve a host from its name, or return nullptr */
+ static Host* by_name_or_null(const std::string& name);
+ /** Retrieve a host from its name, or die */
+ static Host* by_name(const std::string& name);
+ /** Retrieves the host on which the running actor is located */
+ static Host* current();
/** Retrieves the name of that host as a C++ string */
- simgrid::xbt::string const& getName() const { return name_; }
+ xbt::string const& get_name() const { return name_; }
/** Retrieves the name of that host as a C string */
- const char* getCname() const { return name_.c_str(); }
+ const char* get_cname() const { return name_.c_str(); }
- void actorList(std::vector<ActorPtr> * whereto);
+ int get_actor_count();
+ std::vector<ActorPtr> get_all_actors();
/** Turns that host on if it was previously off
*
- * All actors on that host which were marked autorestart will be restarted automatically.
- * This call does nothing if the host is already on.
+ * This call does nothing if the host is already on. If it was off, all actors which were marked 'autorestart' on that
+ * host will be restarted automatically (note that this may differ from the actors that were initially running on the
+ * host).
+ *
+ * All other Host's properties are left unchanged; in particular, the pstate is left unchanged and not reset to its
+ * initial value.
*/
- void turnOn();
+ void turn_on();
/** Turns that host off. All actors are forcefully stopped. */
- void turnOff();
+ void turn_off();
/** Returns if that host is currently up and running */
- bool isOn();
+ bool is_on() const;
/** Returns if that host is currently down and offline */
- bool isOff() { return not isOn(); }
-
- double getSpeed();
- int getCoreCount();
- std::map<std::string, std::string>* getProperties();
- const char* getProperty(const char* key);
- void setProperty(std::string key, std::string value);
- void getProcesses(std::vector<ActorPtr> * list);
- double getPstateSpeed(int pstate_index);
- int getPstatesCount() const;
- void setPstate(int pstate_index);
- int getPstate();
- void getAttachedStorages(std::vector<const char*> * storages);
+ XBT_ATTRIB_DEPRECATED_v325("Please use !is_on()") bool is_off() const { return not is_on(); }
+
+ const char* get_property(const std::string& key) const;
+ void set_property(const std::string& key, const std::string& value);
+ const std::unordered_map<std::string, std::string>* get_properties() const;
+ void set_properties(const std::map<std::string, std::string>& properties);
+
+ void set_state_profile(kernel::profile::Profile* p);
+ void set_speed_profile(kernel::profile::Profile* p);
+
+ double get_speed() const;
+ double get_available_speed() const;
+ int get_core_count() const;
+ double get_load() const;
+
+ double get_pstate_speed(int pstate_index) const;
+ int get_pstate_count() const;
+ void set_pstate(int pstate_index);
+ int get_pstate() const;
+
+ std::vector<const char*> get_attached_storages() const;
/** Get an associative list [mount point]->[Storage] of all local mount points.
*
* This is defined in the platform file, and cannot be modified programatically (yet).
*/
- std::unordered_map<std::string, Storage*> const& getMountedStorages();
+ std::unordered_map<std::string, Storage*> const& get_mounted_storages();
- void routeTo(Host * dest, std::vector<Link*> * links, double* latency);
- void routeTo(Host * dest, std::vector<surf::LinkImpl*> * links, double* latency);
+ void route_to(Host* dest, std::vector<Link*>& links, double* latency);
+ void route_to(Host* dest, std::vector<kernel::resource::LinkImpl*>& links, double* latency);
/** Block the calling actor on an execution located on the called host
*
* The actor will not be migrated in this case. Such remote execution are easy in simulation.
*/
void execute(double flops);
+ /** Start an asynchronous computation on that host (possibly remote) */
+ ExecPtr exec_async(double flops_amounts);
+
+ /** Block the calling actor on an execution located on the called host (with explicit priority) */
+ void execute(double flops, double priority);
private:
- simgrid::xbt::string name_ = "noname";
- std::unordered_map<std::string, Storage*>* mounts = nullptr; // caching
+ xbt::string name_{"noname"};
+ std::unordered_map<std::string, Storage*>* mounts_ = nullptr; // caching
public:
+#ifndef DOXYGEN
+ /** DO NOT USE DIRECTLY (@todo: these should be protected, once our code is clean) */
+ kernel::resource::Cpu* pimpl_cpu = nullptr;
// TODO, this could be a unique_ptr
surf::HostImpl* pimpl_ = nullptr;
/** DO NOT USE DIRECTLY (@todo: these should be protected, once our code is clean) */
- surf::Cpu* pimpl_cpu = nullptr;
- /** DO NOT USE DIRECTLY (@todo: these should be protected, once our code is clean) */
kernel::routing::NetPoint* pimpl_netpoint = nullptr;
-
- /*** Called on each newly created host */
- static simgrid::xbt::signal<void(Host&)> onCreation;
- /*** Called just before destructing an host */
- static simgrid::xbt::signal<void(Host&)> onDestruction;
- /*** Called when the machine is turned on or off (called AFTER the change) */
- static simgrid::xbt::signal<void(Host&)> onStateChange;
- /*** Called when the speed of the machine is changed (called AFTER the change)
- * (either because of a pstate switch or because of an external load event coming from the profile) */
- static simgrid::xbt::signal<void(Host&)> onSpeedChange;
+#endif
};
-}
-} // namespace simgrid::s4u
+} // namespace s4u
+} // namespace simgrid
extern int USER_HOST_LEVEL;
#endif /* SIMGRID_S4U_HOST_HPP */
-
-#if 0
-
-public class Host {
-
- /**
- * This method returns the number of tasks currently running on a host.
- * The external load (coming from an availability trace) is not taken in account.
- *
- * @return The number of tasks currently running on a host.
- */
- public native int getLoad();
-
-}
-#endif