-/* Copyright (c) 2010-2018. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2010-2021. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
-#include "simgrid/s4u.hpp"
+#define CATCH_CONFIG_RUNNER // we supply our own main()
-#include <cmath>
+#include "activity-lifecycle.hpp"
-XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_test, "Messages specific for this s4u example");
+#include <xbt/config.hpp>
+
+XBT_LOG_NEW_CATEGORY(s4u_test, "Messages specific for this s4u example");
std::vector<simgrid::s4u::Host*> all_hosts;
/* Helper function easing the testing of actor's ending condition */
-static void assert_exit(int status, double duration)
+void assert_exit(bool exp_success, double duration)
{
double expected_time = simgrid::s4u::Engine::get_clock() + duration;
- simgrid::s4u::this_actor::on_exit(
- [status, expected_time](int got_status, void* /*ignored*/) {
- xbt_assert(status == got_status, "Exit status mismatch. Expected %d, got %d", status, got_status);
- xbt_assert(std::fabs(expected_time - simgrid::s4u::Engine::get_clock()) < 0.001,
- "Exit time mismatch. Expected %f", expected_time);
- XBT_VERB("Checks on exit successful");
- },
- nullptr);
+ simgrid::s4u::this_actor::on_exit([exp_success, expected_time](bool got_failed) {
+ XBT_VERB("Running checks on exit");
+ INFO("Check exit status. Expected: " << exp_success);
+ REQUIRE(exp_success == not got_failed);
+ INFO("Check date at exit. Expected: " + std::to_string(expected_time));
+ REQUIRE(simgrid::s4u::Engine::get_clock() == Approx(expected_time));
+ XBT_VERB("Checks on exit successful");
+ });
}
-/* Helper function in charge of running a test and doing some sanity checks afterward */
-static void run_test(const char* test_name, std::function<void()> test)
-{
- simgrid::s4u::Actor::create(test_name, all_hosts[0], test);
- simgrid::s4u::this_actor::sleep_for(10);
+/* Helper function in charge of doing some sanity checks after each test */
+void assert_cleanup()
+{
/* Check that no actor remain (but on host[0], where main_dispatcher lives */
for (unsigned int i = 0; i < all_hosts.size(); i++) {
std::vector<simgrid::s4u::ActorPtr> all_actors = all_hosts[i]->get_all_actors();
unsigned int expected_count = (i == 0) ? 1 : 0; // host[0] contains main_dispatcher, all other are empty
if (all_actors.size() != expected_count) {
- XBT_CRITICAL("Host %s contains %zu actors but %u are expected (i=%u). Existing actors: ",
- all_hosts[i]->get_cname(), all_actors.size(), expected_count, i);
+ INFO("Host " << all_hosts[i]->get_cname() << " contains " << all_actors.size() << " actors but " << expected_count
+ << " are expected (i=" << i << "). Existing actors: ");
for (auto act : all_actors)
- XBT_CRITICAL(" - %s", act->get_cname());
- xbt_die("This is wrong");
+ UNSCOPED_INFO(" - " << act->get_cname());
+ FAIL("This is wrong");
}
}
- xbt_assert("TODO: Check that all LMM are empty");
- XBT_INFO("SUCCESS: %s", test_name);
- XBT_INFO("#########################################################################################################");
-}
-
-/**
- ** Each tests
- **/
-
-static void test_sleep()
-{
- XBT_INFO("%s: Launch a sleep(5), and let it proceed", __func__);
- bool global = false;
-
- simgrid::s4u::ActorPtr sleeper5 = simgrid::s4u::Actor::create("sleep5", all_hosts[1], [&global]() {
- assert_exit(0, 5.);
- simgrid::s4u::this_actor::sleep_for(5);
- global = true;
- });
- simgrid::s4u::this_actor::sleep_for(10);
- xbt_assert(global, "The forked actor did not modify the global after sleeping. Was it killed before?");
-}
-
-static void test_sleep_kill_middle()
-{
- XBT_INFO("%s: Launch a sleep(5), and kill it after 2 secs", __func__);
-
- simgrid::s4u::ActorPtr sleeper5 = simgrid::s4u::Actor::create("sleep5_killed", all_hosts[1], []() {
- assert_exit(1, 2);
- simgrid::s4u::this_actor::sleep_for(5);
- xbt_die("I should be dead now");
- });
-
- simgrid::s4u::this_actor::sleep_for(2);
- sleeper5->kill();
-}
-
-static void test_sleep_kill_begin()
-{
- XBT_INFO("%s: Launch a sleep(5), and kill it right after start", __func__);
-
- simgrid::s4u::ActorPtr sleeper5 = simgrid::s4u::Actor::create("sleep5_killed", all_hosts[1], []() {
- assert_exit(1, 0);
- simgrid::s4u::this_actor::sleep_for(5);
- xbt_die("I should be dead now");
- });
-
- simgrid::s4u::this_actor::yield();
- sleeper5->kill();
-}
-
-static void test_sleep_restart_begin()
-{
- XBT_INFO("%s: Launch a sleep(5), and restart its host right after start", __func__);
-
- simgrid::s4u::ActorPtr sleeper5 = simgrid::s4u::Actor::create("sleep5_restarted", all_hosts[1], []() {
- assert_exit(1, 0);
- simgrid::s4u::this_actor::sleep_for(5);
- xbt_die("I should be dead now");
- });
-
- simgrid::s4u::this_actor::yield();
- sleeper5->get_host()->turn_off();
- sleeper5->get_host()->turn_on();
- XBT_INFO("Test %s is ending", __func__);
-}
-
-static void test_sleep_restart_middle()
-{
- XBT_INFO("%s: Launch a sleep(5), and restart its host after 2 secs", __func__);
-
- simgrid::s4u::ActorPtr sleeper5 = simgrid::s4u::Actor::create("sleep5_restarted", all_hosts[1], []() {
- assert_exit(1, 2);
- simgrid::s4u::this_actor::sleep_for(5);
- xbt_die("I should be dead now");
- });
-
- simgrid::s4u::this_actor::sleep_for(2);
- sleeper5->get_host()->turn_off();
- sleeper5->get_host()->turn_on();
- XBT_INFO("Test %s is ending", __func__);
-}
-static void test_sleep_restart_end()
-{
- XBT_INFO("%s: Launch a sleep(5), and restart its host right when it stops", __func__);
- bool sleeper_done = false;
-
- simgrid::s4u::Actor::create("sleep5_restarted", all_hosts[1], [&sleeper_done]() {
- assert_exit(0, 5);
- simgrid::s4u::this_actor::sleep_for(5);
- sleeper_done = true;
- });
- simgrid::s4u::Actor::create("killer", all_hosts[0], []() {
- simgrid::s4u::this_actor::sleep_for(5);
- XBT_INFO("Killer!");
- all_hosts[1]->turn_off();
- all_hosts[1]->turn_on();
- });
- simgrid::s4u::this_actor::sleep_for(10);
- xbt_assert(sleeper_done,
- "Restarted actor was already dead in the scheduling round during which the host_off simcall was issued");
-}
-
-static void test_comm()
-{
- XBT_INFO("%s: Launch a communication", __func__);
- bool send_done = false;
- bool recv_done = false;
-
- simgrid::s4u::Actor::create("sender", all_hosts[1], [&send_done]() {
- assert_exit(0, 5);
- char* payload = xbt_strdup("toto");
- simgrid::s4u::Mailbox::by_name("mb")->put(payload, 5000);
- send_done = true;
- });
- simgrid::s4u::Actor::create("receiver", all_hosts[2], [&recv_done]() {
- assert_exit(0, 5);
- void* payload = simgrid::s4u::Mailbox::by_name("mb")->get();
- xbt_free(payload);
- recv_done = true;
- });
-
- simgrid::s4u::this_actor::sleep_for(10);
- xbt_assert(send_done, "Sender killed somehow. It shouldn't");
- xbt_assert(recv_done, "Receiver killed somehow. It shouldn't");
-}
-
-static void test_comm_killsend()
-{
- XBT_INFO("%s: Launch a communication and kill the sender", __func__);
- bool send_done = false;
- bool recv_done = false;
-
- simgrid::s4u::ActorPtr sender = simgrid::s4u::Actor::create("sender", all_hosts[1], [&send_done]() {
- assert_exit(1, 2);
- char* payload = xbt_strdup("toto");
- simgrid::s4u::Mailbox::by_name("mb")->put(payload, 5000);
- send_done = true;
- });
- simgrid::s4u::Actor::create("receiver", all_hosts[2], [&recv_done]() {
- assert_exit(0, 2);
- bool got_exception = false;
- try {
- void* payload = simgrid::s4u::Mailbox::by_name("mb")->get();
- xbt_free(payload);
- } catch (simgrid::NetworkFailureException const&) {
- got_exception = true;
- }
- xbt_assert(got_exception);
- recv_done = true;
- });
-
- simgrid::s4u::this_actor::sleep_for(2);
- sender->kill();
-
- xbt_assert(not send_done, "Sender was not killed properly");
- // xbt_assert(recv_done, "Receiver killed somehow. It shouldn't");
-}
-
-/* We need an extra actor here, so that it can sleep until the end of each test */
-static void main_dispatcher()
-{
- run_test("sleep", test_sleep);
- run_test("sleep killed at start", test_sleep_kill_begin);
- run_test("sleep killed in middle", test_sleep_kill_middle);
- /* We cannot kill right at the end of the action because killer actors are always rescheduled to the end of the round
- * to avoid that they exit before their victim dereferences their name */
- run_test("sleep restarted at start", test_sleep_restart_begin);
- run_test("sleep restarted at middle", test_sleep_restart_middle);
- run_test("sleep restarted at end", test_sleep_restart_end);
-
- run_test("comm", test_comm);
- // run_test("comm kill sender", test_comm_killsend);
+ // TODO: Check that all LMM are empty
}
int main(int argc, char* argv[])
{
+ simgrid::config::set_value("help-nostop", true);
simgrid::s4u::Engine e(&argc, argv);
- xbt_assert(argc > 1);
- e.load_platform(argv[1]);
+ std::string platf;
+ if (argc > 1) {
+ platf = argv[1];
+ argv[1] = argv[0];
+ argv++;
+ argc--;
+ } else {
+ XBT_WARN("No platform file provided. Using './testing_platform.xml'");
+ platf = "./testing_platform.xml";
+ }
+ e.load_platform(platf);
+
+ int status = 42;
all_hosts = e.get_all_hosts();
- simgrid::s4u::Actor::create("main_dispatcher", all_hosts[0], main_dispatcher);
+ simgrid::s4u::Actor::create("main_dispatcher", all_hosts[0],
+ [&argc, &argv, &status]() { status = Catch::Session().run(argc, argv); });
e.run();
-
XBT_INFO("Simulation done");
-
- return 0;
+ return status;
}