friend Action* NetworkCm02Model::communicate(s4u::Host* src, s4u::Host* dst, double size, double rate);
public:
- NetworkCm02Action(Model* model, s4u::Host& src, s4u::Host& dst, double cost, bool failed)
- : NetworkAction(model, src, dst, cost, failed){};
+ using NetworkAction::NetworkAction;
~NetworkCm02Action() override = default;
void update_remains_lazy(double now) override;
};