--- /dev/null
+/* Copyright (c) 2017-2019. The SimGrid Team. All rights reserved. */
+
+/* This program is free software; you can redistribute it and/or modify it
+ * under the terms of the license (GNU LGPL) which comes with this package. */
+
+/* There is two very different ways of being informed when an actor exits.
+ *
+ * The this_actor::on_exit() function allows to register a function to be
+ * executed when this very actor exits. The registered function will run
+ * when this actor terminates (either because its main function returns, or
+ * because it's killed in any way). No simcall are allowed here: your actor
+ * is dead already, so it cannot interact with its environment in any way
+ * (network, executions, disks, etc).
+ *
+ * Usually, the functions registered in this_actor::on_exit() are in charge
+ * of releasing any memory allocated by the actor during its execution.
+ *
+ * The other way of getting informed when an actor dies is to connect a
+ * function in the Actor::on_destruction signal, that is shared between
+ * all actors. Callbacks to this signal are executed for each terminating
+ * actors, no matter what. This is useful in many cases, in particular
+ * when developping SimGrid plugins.
+ *
+ * In both cases, you can stack more than one callback in the signal.
+ * They will all be executed in the registration order.
+ */
+
+#include <simgrid/s4u.hpp>
+
+XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_actor_exiting, "Messages specific for this s4u example");
+
+static void actor_a()
+{
+ // Register a lambda function to be executed once it stops
+ simgrid::s4u::this_actor::on_exit([](int, void*) { XBT_INFO("I stop now"); }, nullptr);
+
+ simgrid::s4u::this_actor::execute(1e9);
+}
+
+static void actor_b()
+{
+ simgrid::s4u::this_actor::execute(2e9);
+}
+
+int main(int argc, char* argv[])
+{
+ simgrid::s4u::Engine e(&argc, argv);
+ xbt_assert(argc == 2, "Usage: %s platform_file\n\tExample: %s msg_platform.xml\n", argv[0], argv[0]);
+
+ e.load_platform(argv[1]); /* - Load the platform description */
+
+ /* Register a callback in the Actor::on_destruction signal. It will be called for every terminated actors */
+ simgrid::s4u::Actor::on_destruction.connect(
+ [](simgrid::s4u::ActorPtr actor) { XBT_INFO("Actor %s stops now", actor->get_cname()); });
+
+ /* Create some actors */
+ simgrid::s4u::Actor::create("A", simgrid::s4u::Host::by_name("Tremblay"), actor_a);
+ simgrid::s4u::Actor::create("B", simgrid::s4u::Host::by_name("Fafard"), actor_b);
+
+ e.run(); /* - Run the simulation */
+
+ return 0;
+}