: Type(event_type, name, alias, "", father){};
ValueType(e_event_type event_type, const std::string& name, Type* father)
: Type(event_type, name, name, "", father){};
- virtual ~ValueType() = default;
+ ~ValueType() override = default;
void add_entity_value(const std::string& name, const std::string& color);
void add_entity_value(const std::string& name);
EntityValue* get_entity_value(const std::string& name);