You should not access directly to the fields of the pointed structure, but always use the provided API to interact
with actors.
*/
+XBT_PUBLIC size_t sg_actor_count();
+XBT_PUBLIC sg_actor_t* sg_actor_list();
+
XBT_PUBLIC sg_actor_t sg_actor_create(const char* name, sg_host_t host, xbt_main_func_t code, int argc,
const char* const* argv);
XBT_PUBLIC sg_actor_t sg_actor_init(const char* name, sg_host_t host);
*
* Note that argv is copied over, so you should free your own copy once the actor is started. */
XBT_PUBLIC void sg_actor_start(sg_actor_t actor, xbt_main_func_t code, int argc, const char* const* argv);
+XBT_PUBLIC void sg_actor_set_stacksize(sg_actor_t actor, unsigned size);
+
XBT_PUBLIC void sg_actor_exit();
-XBT_PUBLIC void sg_actor_on_exit(int_f_int_pvoid_t fun, void* data);
+XBT_PUBLIC void sg_actor_on_exit(void_f_int_pvoid_t fun, void* data);
XBT_PUBLIC aid_t sg_actor_get_PID(const_sg_actor_t actor);
XBT_PUBLIC aid_t sg_actor_get_PPID(const_sg_actor_t actor);
XBT_PUBLIC xbt_dict_t sg_actor_get_properties(const_sg_actor_t actor);
XBT_PUBLIC void sg_actor_suspend(sg_actor_t actor);
XBT_PUBLIC void sg_actor_resume(sg_actor_t actor);
-XBT_PUBLIC int sg_actor_is_suspended(sg_actor_t actor);
+XBT_PUBLIC int sg_actor_is_suspended(const_sg_actor_t actor);
XBT_PUBLIC sg_actor_t sg_actor_restart(sg_actor_t actor);
XBT_PUBLIC void sg_actor_set_auto_restart(sg_actor_t actor, int auto_restart);
XBT_PUBLIC void sg_actor_daemonize(sg_actor_t actor);