// UContextFactory
-UContextFactory::UContextFactory() : ContextFactory("UContextFactory"), parallel_(SIMIX_context_is_parallel())
-{
- UContext::set_maestro(nullptr);
- if (parallel_)
- SwappedContext::initialize();
-}
-
-UContextFactory::~UContextFactory()
-{
- if (parallel_)
- SwappedContext::finalize();
-}
+UContextFactory::UContextFactory() : SwappedContextFactory("UContextFactory") {}
+UContextFactory::~UContextFactory() = default;
Context* UContextFactory::create_context(std::function<void()> code, void_pfn_smxprocess_t cleanup, smx_actor_t process)
{
if (parallel_)
- return new_context<ParallelUContext>(std::move(code), cleanup, process);
+ return new_context<ParallelUContext>(std::move(code), cleanup, process, this);
else
- return new_context<UContext>(std::move(code), cleanup, process);
+ return new_context<UContext>(std::move(code), cleanup, process, this);
}
-/* This function is called by maestro at the beginning of a scheduling round to get all working threads executing some
- * stuff It is much easier to understand what happens if you see the working threads as bodies that swap their soul for
- * the ones of the simulated processes that must run.
- */
-void UContextFactory::run_all()
-{
- if (parallel_)
- ParallelUContext::run_all();
- else
- SwappedContext::run_all();
-}
// UContext
-UContext::UContext(std::function<void()> code, void_pfn_smxprocess_t cleanup_func, smx_actor_t process)
- : SwappedContext(std::move(code), cleanup_func, process)
+UContext::UContext(std::function<void()> code, void_pfn_smxprocess_t cleanup_func, smx_actor_t process,
+ SwappedContextFactory* factory)
+ : SwappedContext(std::move(code), cleanup_func, process, factory)
{
/* if the user provided a function for the process then use it, otherwise it is the context for maestro */
if (has_code()) {
void ParallelUContext::run_all()
{
- threads_working_ = 0;
-
- // We lazily create the parmap so that all options are actually processed when doing so.
- if (parmap_ == nullptr)
- parmap_ = new simgrid::xbt::Parmap<smx_actor_t>(SIMIX_context_get_nthreads(), SIMIX_context_get_parallel_mode());
-
- // Usually, Parmap::apply() executes the provided function on all elements of the array.
- // Here, the executed function does not return the control to the parmap before all the array is processed:
- // - suspend() should switch back to the worker_context (either maestro or one of its minions) to return
- // the control to the parmap. Instead, it uses parmap_->next() to steal another work, and does it directly.
- // It only yields back to worker_context when the work array is exhausted.
- // - So, resume() is only launched from the parmap for the first job of each minion.
- parmap_->apply(
- [](smx_actor_t process) {
- ParallelUContext* context = static_cast<ParallelUContext*>(process->context_);
- context->resume();
- },
- simix_global->process_to_run);
}
/** Run one particular simulated process on the current thread.