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cleaning the actor twice seems somewhat overplayed
[simgrid.git] / src / surf / HostImpl.hpp
index 1b480a5..628569b 100644 (file)
@@ -6,11 +6,11 @@
 #ifndef SURF_HOST_INTERFACE_HPP_
 #define SURF_HOST_INTERFACE_HPP_
 
-#include "StorageImpl.hpp"
-#include "cpu_interface.hpp"
-#include "network_interface.hpp"
-#include "src/simix/ActorImpl.hpp"
+#include "src/kernel/actor/ActorImpl.hpp"
 #include "src/surf/PropertyHolder.hpp"
+#include "src/surf/StorageImpl.hpp"
+#include "src/surf/cpu_interface.hpp"
+#include "src/surf/network_interface.hpp"
 
 #include <vector>
 
@@ -50,8 +50,8 @@ public:
   /** @brief Get the vector of storages (by names) attached to the Host */
   virtual std::vector<const char*> get_attached_storages();
 
-  std::map<std::string, simgrid::surf::StorageImpl*> storage_;
-  simgrid::s4u::Host* piface_ = nullptr;
+  std::map<std::string, kernel::resource::StorageImpl*> storage_;
+  s4u::Host* piface_ = nullptr;
 
   void turn_on();
   void turn_off();