namespace context {
// UContextFactory
-Context* UContextFactory::create_context(std::function<void()> code, smx_actor_t actor)
+Context* UContextFactory::create_context(std::function<void()>&& code, smx_actor_t actor)
{
return new_context<UContext>(std::move(code), actor, this);
}
// UContext
-UContext::UContext(std::function<void()> code, smx_actor_t actor, SwappedContextFactory* factory)
+UContext::UContext(std::function<void()>&& code, smx_actor_t actor, SwappedContextFactory* factory)
: SwappedContext(std::move(code), actor, factory)
{
/* if the user provided a function for the actor then use it. If not, nothing to do for maestro. */