delete parmap_;
}
-SwappedContext::SwappedContext(std::function<void()> code, smx_actor_t actor, SwappedContextFactory* factory)
+SwappedContext::SwappedContext(std::function<void()>&& code, smx_actor_t actor, SwappedContextFactory* factory)
: Context(std::move(code), actor), factory_(factory)
{
// Save maestro (=context created first) in preparation for run_all