ContextFactory(const ContextFactory&) = delete;
ContextFactory& operator=(const ContextFactory&) = delete;
virtual ~ContextFactory();
- virtual Context* create_context(std::function<void()> code, smx_actor_t actor) = 0;
+ virtual Context* create_context(std::function<void()>&& code, smx_actor_t actor) = 0;
/** Turn the current thread into a simulation context */
virtual Context* attach(smx_actor_t actor);
/** Turn the current thread into maestro (the old maestro becomes a regular actor) */
- virtual Context* create_maestro(std::function<void()> code, smx_actor_t actor);
+ virtual Context* create_maestro(std::function<void()>&& code, smx_actor_t actor);
virtual void run_all() = 0;
public:
bool iwannadie = false;
- Context(std::function<void()> code, smx_actor_t actor);
+ Context(std::function<void()>&& code, smx_actor_t actor);
Context(const Context&) = delete;
Context& operator=(const Context&) = delete;
virtual ~Context();
class XBT_PUBLIC AttachContext : public Context {
public:
- AttachContext(std::function<void()> code, smx_actor_t actor) : Context(std::move(code), actor) {}
+ AttachContext(std::function<void()>&& code, smx_actor_t actor) : Context(std::move(code), actor) {}
AttachContext(const AttachContext&) = delete;
AttachContext& operator=(const AttachContext&) = delete;
~AttachContext() override;