* More importantly, this enforces a deterministic/reproducible ordering
* of the operation with respect to other simcalls.
*/
-template<class F>
-typename std::result_of<F()>::type kernelImmediate(F&& code)
+template <class F> typename std::result_of<F()>::type simcall(F&& code)
{
// If we are in the maestro, we take the fast path and execute the
// code directly without simcall mashalling/unmarshalling/dispatch:
typedef typename std::result_of<F()>::type R;
simgrid::xbt::Result<R> result;
simcall_run_kernel([&]{
- xbt_assert(SIMIX_is_maestro(), "Not in maestro");
simgrid::xbt::fulfillPromise(result, std::forward<F>(code));
});
return result.get();
// Create ActorCode based on argv:
typedef std::function<ActorCode(std::vector<std::string> args)> ActorCodeFactory;
-XBT_PUBLIC void registerFunction(const char* name, ActorCodeFactory factory);
+XBT_PUBLIC void register_function(const char* name, ActorCodeFactory factory);
/** These functions will be called when we detect a deadlock: any remaining process is locked on an action
*