MC:
- Rework the internals, for simpler and modern code. This shall unlock many future improvements.
- - You can now define plugins onto the DFS explorer (previously called SafetyChecker), using the
+ - You can now define plugins onto the DFS explorer (previously called SafetyChecker), using the
declared signals. See CommunicationDeterminism for an example.
- Support mutex, semaphore and barrier in DPOR reduction
- Seems to work on Arm64 architectures too.
S4U:
- New signal: Engine::on_simulation_start_cb()
- - Introduce a new execution mode with this_actor::thread_execute(). This simulate
+ - Introduce a new execution mode with this_actor::thread_execute(). This simulate
the execution of a certain amount of flops by multiple threads ran by a host. Each
thread executes the same number of flops, given as argument. An example of this new
function can be found in examples/cpp/exec-threads.
- - Reimplementation of barriers natively.
- Previously, they were implemented on top of s4u::Mutex and s4u::ConditionVariable.
+ - Reimplementation of barriers natively.
+ Previously, they were implemented on top of s4u::Mutex and s4u::ConditionVariable.
The new version should be faster (and can be used in the model-checker).
- Actor::get_restart_count(): Returns the number of reboots that this actor did.
- MSG_barrier_destroy now expects a non-const msg_barrier parameter.
New plugin: the Chaos Monkey (killing actors at any time)
- - Along with the new simgrid-monkey script, it tests whether your simulation
- resists resource failures at any possible timestamp in your simulation.
- - It is mostly intended to test the simgrid core in extreme conditions,
+ - Along with the new simgrid-monkey script, it tests whether your simulation
+ resists resource failures at any possible timestamp in your simulation.
+ - It is mostly intended to test the simgrid core in extreme conditions,
but some users may find it interesting too.
Models: