ReductionMode reductionMode_ = ReductionMode::unset;
long backtrack_count_ = 0;
+ static xbt::signal<void()> on_exploration_start_signal;
+ static xbt::signal<void()> on_backtracking_signal;
+
+ static xbt::signal<void(State*)> on_state_creation_signal;
+
+ static xbt::signal<void(State*)> on_restore_system_state_signal;
+ static xbt::signal<void()> on_restore_initial_state_signal;
+ static xbt::signal<void(Transition*)> on_transition_replay_signal;
+ static xbt::signal<void(Transition*)> on_transition_execute_signal;
+
+ static xbt::signal<void()> on_log_state_signal;
+
public:
explicit SafetyChecker(Session* session);
void run() override;
std::vector<std::string> get_textual_trace() override;
void log_state() override;
+ /** Called once when the exploration starts */
+ static void on_exploration_start(std::function<void()> f) { on_exploration_start_signal.connect(f); }
+ /** Called each time that the exploration backtracks from a exploration end */
+ static void on_backtracking(std::function<void()> f) { on_backtracking_signal.connect(f); }
+ /** Called each time that a new state is create */
+ static void on_state_creation(std::function<void(State*)> f) { on_state_creation_signal.connect(f); }
+ /** Called when rollbacking directly onto a previously checkpointed state */
+ static void on_restore_system_state(std::function<void(State*)> f) { on_restore_system_state_signal.connect(f); }
+ /** Called when the state to which we backtrack was not checkpointed state, forcing us to restore the initial state
+ * before replaying some transitions */
+ static void on_restore_initial_state(std::function<void()> f) { on_restore_initial_state_signal.connect(f); }
+ /** Called when replaying a transition that was previously executed, to reach a backtracked state */
+ static void on_transition_replay(std::function<void(Transition*)> f) { on_transition_replay_signal.connect(f); }
+ /** Called when executing a new transition */
+ static void on_transition_execute(std::function<void(Transition*)> f) { on_transition_execute_signal.connect(f); }
+ /** Called when displaying the statistics at the end of the exploration */
+ static void on_log_state(std::function<void()> f) { on_log_state_signal.connect(f); }
+
private:
void check_non_termination(const State* current_state);
void backtrack();