- std::vector<simgrid::s4u::ActorPtr> actors = host->get_all_actors();
- heap_handle update_handle = usable_hosts.push(host); // Required to update elements in the heap
- additional_load[host] = {update_handle, 0}; // Save the handle for later
- const double total_flops_computed = sg_host_get_computed_flops(host);
- for (auto& actor : actors) {
+ std::vector<s4u::ActorPtr> actors = host->get_all_actors();
+ heap_handle update_handle = usable_hosts.push(host); // Required to update elements in the heap
+ additional_load[host] = {update_handle, 0}; // Save the handle for later
+ const double total_flops_computed = sg_host_get_computed_flops(host);
+ for (auto const& actor : actors) {