namespace this_actor {
-void sleep(double duration) {
- simcall_process_sleep(duration);
+void sleep_for(double duration)
+{
+ if (duration > 0)
+ simcall_process_sleep(duration);
+}
+
+XBT_PUBLIC(void) sleep_until(double timeout)
+{
+ double now = SIMIX_get_clock();
+ if (timeout > now)
+ simcall_process_sleep(timeout - now);
}
e_smx_state_t execute(double flops) {