};
class Comm {
+ msg_error_t status_ = MSG_OK; /* status of the communication once finished */
public:
Task* task_sent; /* task sent (NULL for the receiver) */
Task** task_received; /* where the task will be received (NULL for the sender) */
s4u::CommPtr s_comm; /* SIMIX communication object encapsulated (the same for both processes) */
- msg_error_t status = MSG_OK; /* status of the communication once finished */
Comm(msg_task_t sent, msg_task_t* received, s4u::CommPtr comm)
: task_sent(sent), task_received(received), s_comm(std::move(comm))
{
}
+ bool test();
+ msg_error_t wait_for(double timeout);
+ void set_status(msg_error_t status) { status_ = status; }
+ msg_error_t get_status() { return status_; }
};
class ActorUserData {