#define SIMGRID_S4U_ACTOR_HPP
#include <functional>
+#include <map> // deprecated wrappers
#include <simgrid/chrono.hpp>
+#include <unordered_map>
#include <xbt/Extendable.hpp>
#include <xbt/functional.hpp>
#include <xbt/signal.hpp>
static std::function<void()> wrap_task(F f, Args... args)
{
typedef decltype(f(std::move(args)...)) R;
- auto task = std::make_shared<simgrid::xbt::Task<R()>>(
- simgrid::xbt::makeTask(std::move(f), std::move(args)...));
+ auto task = std::make_shared<simgrid::xbt::Task<R()>>(simgrid::xbt::make_task(std::move(f), std::move(args)...));
return [task] { (*task)(); };
}
/** Add a function to the list of "on_exit" functions for the current actor. The on_exit functions are the functions
* executed when your actor is killed. You should use them to free the data used by your actor.
*/
- void on_exit(int_f_pvoid_pvoid_t fun, void* data);
void on_exit(std::function<void(int, void*)> fun, void* data);
/** Sets the time at which that actor should be killed */
kernel::actor::ActorImpl* get_impl();
/** Retrieve the property value (or nullptr if not set) */
- std::map<std::string, std::string>* get_properties(); // FIXME: do not export the map, but only the keys or something
+ std::unordered_map<std::string, std::string>*
+ get_properties(); // FIXME: do not export the map, but only the keys or something
const char* get_property(const char* key);
void set_property(const char* key, const char* value);
{
set_auto_restart(a);
}
+ XBT_ATTRIB_DEPRECATED_v323("Please use a std::function<void(int, void*)> for first parameter.") void on_exit(
+ int_f_pvoid_pvoid_t fun, void* data);
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::on_exit()") void onExit(int_f_pvoid_pvoid_t fun, void* data)
{
- on_exit(fun, data);
+ on_exit([fun](int a, void* b) { fun((void*)(intptr_t)a, b); }, data);
}
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::set_kill_time()") void setKillTime(double time) { set_kill_time(time); }
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_kill_time()") double getKillTime() { return get_kill_time(); }
}
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_properties()") std::map<std::string, std::string>* getProperties()
{
- return get_properties();
+ std::map<std::string, std::string>* res = new std::map<std::string, std::string>();
+ std::unordered_map<std::string, std::string>* props = get_properties();
+ for (auto const& kv : *props)
+ res->insert(kv);
+ return res;
}
XBT_ATTRIB_DEPRECATED_v323("Please use Actor::get_properties()") void setProperty(const char* key, const char* value)
{
XBT_PUBLIC void kill();
/** @brief Add a function to the list of "on_exit" functions. */
-XBT_PUBLIC void on_exit(int_f_pvoid_pvoid_t fun, void* data);
+XBT_ATTRIB_DEPRECATED_v323("Please use std::function<void(int, void*)> for first parameter.") XBT_PUBLIC
+ void on_exit(int_f_pvoid_pvoid_t fun, void* data);
XBT_PUBLIC void on_exit(std::function<void(int, void*)> fun, void* data);
/** @brief Migrate the actor to a new host. */