@brief Find the S4U example fitting your needs in the archive.
- @ref s4u_ex_basics
+ - @ref s4u_ex_async
- @ref s4u_ex_actors
- @ref s4u_ex_synchro
- @ref s4u_ex_actions
@ref examples/s4u/actor-create/s4u_actor-create_d.xml \n
Shows how to start your actors to populate your simulation.
+ - <b>Ping Pong</b>: @ref examples/s4u/app-pingpong/s4u_app-pingpong.c\n
+ It's hard to think of a simpler example: it is just sending one message back and forth.
+ The tesh file laying in the directory show how to start the simulator binary, highlighting how to pass options to
+ the simulators (as detailed in Section \ref options).
+
- <b>Token ring:</b> @ref examples/s4u/app-token-ring/s4u_app-token-ring.cpp \n
Shows how to implement a classical communication pattern, where a token is exchanged along a ring to reach every
participant.
- <b>Master Workers:</b> @ref examples/s4u/app-masterworker/s4u_app-masterworker.cpp \n
Another good old example, where one Master process has a bunch of task to dispatch to a set of several Worker
processes.
+
+@section msg_ex_async Asynchronous communications
+
+ - <b>Waiting for all communications in a set</b>.
+ @ref examples/s4u/async-waitall/s4u_async-waitall.cpp\n
+ The @ref S4U_comm_waitall function is useful when you want to block
+ until all activities in a given set have completed.
+
+ - <b>Waiting for the first completed communication in a set</b>.
+ @ref examples/s4u/async-waitany/s4u_async-waitany.cpp\n
+ The @ref S4U_comm_waitany function is useful when you want to block
+ until one activity of the set completes, no matter which terminates
+ first.
@section s4u_ex_actors Acting on Actors
@ref examples/s4u/actor-create/s4u_actor-create.cpp \n
Most actors are started from the deployment XML file, but they exist other methods.
+ - <b>Daemonize actors</b>
+ @ref examples/s4u/actor-daemon/s4u_actor-daemon.cpp \n
+ Some actors may be intended to simulate daemons that run in background. This example show how to transform a regular
+ actor into a daemon that will be automatically killed once the simulation is over.
+
- <b>Suspend and Resume actors</b>.
@ref examples/s4u/actor-suspend/s4u_actor-suspend.cpp \n
Actors can be suspended and resumed during their executions
@example examples/s4u/actions-storage/s4u_actions-storage.cpp
@example examples/s4u/actor-create/s4u_actor-create.cpp
@example examples/s4u/actor-create/s4u_actor-create_d.xml
+@example examples/s4u/actor-daemon/s4u_actor-daemon.cpp
@example examples/s4u/actor-kill/s4u_actor-kill.cpp
@example examples/s4u/actor-migration/s4u_actor-migration.cpp
@example examples/s4u/actor-suspend/s4u_actor-suspend.cpp
@example examples/s4u/app-token-ring/s4u_app-token-ring.cpp
@example examples/s4u/app-masterworker/s4u_app-masterworker.cpp
+@example examples/s4u/app-pingpong/s4u_app-pingpong.cpp
@example examples/s4u/mutex/s4u_mutex.cpp