and for guided model-checking */
const State* parent_state_;
- std::unique_ptr<GuidedState> guide;
+ std::unique_ptr<GuidedState> guide_;
/* Sleep sets are composed of the actor and the corresponding transition that made it being added to the sleep
* set. With this information, it is check whether it should be removed from it or not when exploring a new
long get_num() const { return num_; }
std::size_t count_todo() const;
- void consider_one(aid_t aid) { guide->consider_one(aid); }
- void consider_best() { guide->consider_best(); }
- void consider_all() { guide->consider_all(); }
+ /* Marking as TODO some actor in this state:
+ * + consider_one mark aid actor (and assert it is possible)
+ * + consider_best ensure one actor is marked by eventually marking the best regarding its guiding methode
+ * + conside_all mark all enabled actor that are not done yet */
+ void consider_one(aid_t aid) { guide_->consider_one(aid); }
+ void consider_best() { guide_->consider_best(); }
+ void consider_all() { guide_->consider_all(); }
- bool is_actor_done(aid_t actor) const { return guide->actors_to_run_.at(actor).is_done(); }
+ bool is_actor_done(aid_t actor) const { return guide_->actors_to_run_.at(actor).is_done(); }
Transition* get_transition() const;
void set_transition(Transition* t) { transition_ = t; }
- std::map<aid_t, ActorState> const& get_actors_list() const { return guide->actors_to_run_; }
+ std::map<aid_t, ActorState> const& get_actors_list() const { return guide_->actors_to_run_; }
- unsigned long get_actor_count() const { return guide->actors_to_run_.size(); }
- bool is_actor_enabled(aid_t actor) { return guide->actors_to_run_.at(actor).is_enabled(); }
+ unsigned long get_actor_count() const { return guide_->actors_to_run_.size(); }
+ bool is_actor_enabled(aid_t actor) { return guide_->actors_to_run_.at(actor).is_enabled(); }
Snapshot* get_system_state() const { return system_state_.get(); }
void set_system_state(std::shared_ptr<Snapshot> state) { system_state_ = std::move(state); }
std::map<aid_t, Transition> const& get_sleep_set() const { return sleep_set_; }
- void add_sleep_set(Transition* t)
+ void add_sleep_set(const Transition* t)
{
sleep_set_.insert_or_assign(t->aid_, Transition(t->type_, t->aid_, t->times_considered_));
}