-/* Copyright (c) 2006-2016. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2017. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
* <!DOCTYPE platform SYSTEM "http://simgrid.gforge.inria.fr/simgrid/simgrid.dtd">
* <platform version="4">
*
- * <!-- Start a process called 'master' on the host called 'Tremblay' -->
- * <process host="Tremblay" function="master">
+ * <!-- Start an actor called 'master' on the host called 'Tremblay' -->
+ * <actor host="Tremblay" function="master">
* <!-- Here come the parameter that you want to feed to this instance of master -->
* <argument value="20"/> <!-- argv[1] -->
* <argument value="50000000"/> <!-- argv[2] -->
* <argument value="1000000"/> <!-- argv[3] -->
* <argument value="5"/> <!-- argv[4] -->
- * </process>
+ * </actor>
*
- * <!-- Start a process called 'worker' on the host called 'Jupiter' -->
- * <process host="Jupiter" function="worker"/> <!-- Don't provide any parameter ->>
+ * <!-- Start an actor called 'worker' on the host called 'Jupiter' -->
+ * <actor host="Jupiter" function="worker"/> <!-- Don't provide any parameter ->>
*
* </platform>
* @endcode
Actor(Actor const&) = delete;
Actor& operator=(Actor const&) = delete;
- // ***** Reference count (delegated to pimpl_) *****
- friend void intrusive_ptr_add_ref(Actor* actor)
- {
- xbt_assert(actor != nullptr);
- SIMIX_process_ref(actor->pimpl_);
- }
- friend void intrusive_ptr_release(Actor* actor)
- {
- xbt_assert(actor != nullptr);
- SIMIX_process_unref(actor->pimpl_);
- }
+ // ***** Reference count *****
+ friend void intrusive_ptr_add_ref(Actor * actor);
+ friend void intrusive_ptr_release(Actor * actor);
// ***** Actor creation *****
/** Retrieve a reference to myself */
/** Create an actor using code
*
* Using this constructor, move-only type can be used. The consequence is
- * that we cannot copy the value and restart the process in its initial
+ * that we cannot copy the value and restart the actor in its initial
* state. In order to use auto-restart, an explicit `function` must be passed
* instead.
*/
static ActorPtr createActor(const char* name, s4u::Host* host, const char* function, std::vector<std::string> args);
// ***** Methods *****
+ /** This actor will be automatically terminated when the last non-daemon actor finishes **/
+ void daemonize();
- /** Retrieves the name of that actor as a C string */
- const char* cname();
/** Retrieves the name of that actor as a C++ string */
- simgrid::xbt::string name();
+ const simgrid::xbt::string& getName() const;
+ /** Retrieves the name of that actor as a C string */
+ const char* getCname() const;
/** Retrieves the host on which that actor is running */
- s4u::Host* host();
+ s4u::Host* getHost();
/** Retrieves the PID of that actor
*
* actor_id_t is an alias for unsigned long */
- aid_t pid();
+ aid_t getPid();
/** Retrieves the PPID of that actor
*
* actor_id_t is an alias for unsigned long */
- aid_t ppid();
+ aid_t getPpid();
/** Suspend an actor by suspending the task on which it was waiting for the completion. */
void suspend();
- /** Resume a suspended process by resuming the task on which it was waiting for the completion. */
+ /** Resume a suspended actor by resuming the task on which it was waiting for the completion. */
void resume();
- /** Returns true if the process is suspended. */
+ /** Returns true if the actor is suspended. */
int isSuspended();
/** If set to true, the actor will automatically restart when its host reboots */
void setAutoRestart(bool autorestart);
/** Add a function to the list of "on_exit" functions for the current actor. The on_exit functions are the functions
- * executed when your actor is killed. You should use them to free the data used by your process.
+ * executed when your actor is killed. You should use them to free the data used by your actor.
*/
void onExit(int_f_pvoid_pvoid_t fun, void* data);
/** Sets the time at which that actor should be killed */
void setKillTime(double time);
/** Retrieves the time at which that actor will be killed (or -1 if not set) */
- double killTime();
+ double getKillTime();
void migrate(Host * new_host);
simix::ActorImpl* getImpl();
/** Retrieve the property value (or nullptr if not set) */
- const char* property(const char* key);
+ const char* getProperty(const char* key);
void setProperty(const char* key, const char* value);
+ Actor* restart();
};
/** @ingroup s4u_api
{
auto seconds = std::chrono::duration_cast<SimulationClockDuration>(duration);
this_actor::sleep_for(seconds.count());
- }
- template<class Duration>
- inline void sleep_until(const SimulationTimePoint<Duration>& timeout_time)
- {
- auto timeout_native = std::chrono::time_point_cast<SimulationClockDuration>(timeout_time);
- this_actor::sleep_until(timeout_native.time_since_epoch().count());
- }
+}
- XBT_ATTRIB_DEPRECATED("Use sleep_for()")
- inline void sleep(double duration)
- {
- return sleep_for(duration);
- }
+template <class Duration> inline void sleep_until(const SimulationTimePoint<Duration>& timeout_time)
+{
+ auto timeout_native = std::chrono::time_point_cast<SimulationClockDuration>(timeout_time);
+ this_actor::sleep_until(timeout_native.time_since_epoch().count());
+}
- /** Block the actor, computing the given amount of flops */
- XBT_PUBLIC(e_smx_state_t) execute(double flop);
+XBT_ATTRIB_DEPRECATED_v320("Use sleep_for(): v3.20 will turn this warning into an error.") inline void sleep(
+ double duration)
+{
+ return sleep_for(duration);
+}
- /** Block the actor until it gets a message from the given mailbox.
- *
- * See \ref Comm for the full communication API (including non blocking communications).
- */
- XBT_PUBLIC(void*) recv(MailboxPtr chan);
- XBT_PUBLIC(CommPtr) irecv(MailboxPtr chan, void** data);
+/** Block the actor, computing the given amount of flops */
+XBT_PUBLIC(void) execute(double flop);
+/** Block the actor, computing the given amount of flops at the given priority.
+ * An execution of priority 2 computes twice as fast as an execution at priority 1. */
+XBT_PUBLIC(void) execute(double flop, double priority);
- /** Block the actor until it delivers a message of the given simulated size to the given mailbox
- *
- * See \ref Comm for the full communication API (including non blocking communications).
- */
- XBT_PUBLIC(void) send(MailboxPtr chan, void* payload, double simulatedSize);
- XBT_PUBLIC(void) send(MailboxPtr chan, void* payload, double simulatedSize, double timeout);
+/** Block the actor until it gets a message from the given mailbox.
+ *
+ * See \ref Comm for the full communication API (including non blocking communications).
+ */
+XBT_ATTRIB_DEPRECATED_v320("Use Mailbox::get(): v3.20 will turn this warning into an error.") XBT_PUBLIC(void*)
+ recv(MailboxPtr chan);
+XBT_ATTRIB_DEPRECATED_v320("Use Mailbox::get(): v3.20 will turn this warning into an error.") XBT_PUBLIC(void*)
+ recv(MailboxPtr chan, double timeout);
+XBT_ATTRIB_DEPRECATED_v320("Use Mailbox::recv_async(): v3.20 will turn this warning into an error.") XBT_PUBLIC(CommPtr)
+ irecv(MailboxPtr chan, void** data);
+
+/** Block the actor until it delivers a message of the given simulated size to the given mailbox
+ *
+ * See \ref Comm for the full communication API (including non blocking communications).
+*/
+XBT_ATTRIB_DEPRECATED_v320("Use Mailbox::put(): v3.20 will turn this warning into an error.") XBT_PUBLIC(void)
+ send(MailboxPtr chan, void* payload, double simulatedSize);
+XBT_ATTRIB_DEPRECATED_v320("Use Mailbox::put(): v3.20 will turn this warning into an error.") XBT_PUBLIC(void)
+ send(MailboxPtr chan, void* payload, double simulatedSize, double timeout);
- XBT_PUBLIC(CommPtr) isend(MailboxPtr chan, void* payload, double simulatedSize);
- XBT_PUBLIC(void) dsend(MailboxPtr chan, void* payload, double simulatedSize);
+XBT_ATTRIB_DEPRECATED_v320("Use Mailbox::put_async(): v3.20 will turn this warning into an error.") XBT_PUBLIC(CommPtr)
+ isend(MailboxPtr chan, void* payload, double simulatedSize);
- /** @brief Returns the actor ID of the current actor (same as pid). */
- XBT_PUBLIC(aid_t) pid();
+/** @brief Returns the actor ID of the current actor). */
+XBT_PUBLIC(aid_t) getPid();
- /** @brief Returns the ancestor's actor ID of the current actor (same as ppid). */
- XBT_PUBLIC(aid_t) ppid();
+/** @brief Returns the ancestor's actor ID of the current actor. */
+XBT_PUBLIC(aid_t) getPpid();
- /** @brief Returns the name of the current actor. */
- XBT_PUBLIC(std::string) name();
+/** @brief Returns the name of the current actor. */
+XBT_PUBLIC(std::string) getName();
- /** @brief Returns the name of the host on which the process is running. */
- XBT_PUBLIC(Host*) host();
+/** @brief Returns the name of the current actor as a C string. */
+XBT_PUBLIC(const char*) getCname();
- /** @brief Suspend the actor. */
- XBT_PUBLIC(void) suspend();
+/** @brief Returns the name of the host on which the actor is running. */
+XBT_PUBLIC(Host*) getHost();
- /** @brief Resume the actor. */
- XBT_PUBLIC(void) resume();
+/** @brief Suspend the actor. */
+XBT_PUBLIC(void) suspend();
- XBT_PUBLIC(int) isSuspended();
+/** @brief Resume the actor. */
+XBT_PUBLIC(void) resume();
- /** @brief kill the actor. */
- XBT_PUBLIC(void) kill();
+XBT_PUBLIC(bool) isSuspended();
- /** @brief Add a function to the list of "on_exit" functions. */
- XBT_PUBLIC(void) onExit(int_f_pvoid_pvoid_t fun, void* data);
+/** @brief kill the actor. */
+XBT_PUBLIC(void) kill();
- /** @brief Migrate the actor to a new host. */
- XBT_PUBLIC(void) migrate(Host* new_host);
-};
+/** @brief Add a function to the list of "on_exit" functions. */
+XBT_PUBLIC(void) onExit(int_f_pvoid_pvoid_t fun, void* data);
+
+/** @brief Migrate the actor to a new host. */
+XBT_PUBLIC(void) migrate(Host* new_host);
+}
/** @} */