/** Signal to others that a new actor has been created **/
static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> onCreation;
- /** Signal indicating that the given actor is about to disappear */
- static simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> onDestruction;
/** Create an actor using a function
*