virtual bool is_assigned() const = 0;
bool dependencies_solved() const { return dependencies_.empty(); }
- unsigned long is_waited_by() const { return successors_.size(); }
+ bool has_no_successor() const { return successors_.empty(); }
const std::set<ActivityPtr>& get_dependencies() const { return dependencies_; }
const std::vector<ActivityPtr>& get_successors() const { return successors_; }
/*! Add a callback fired each time that the activity fails to start because of a veto (e.g., unsolved dependency or no
* resource assigned) */
static void on_veto_cb(const std::function<void(Activity&)>& cb) { on_veto.connect(cb); }
- /*! Add a callback fired when theactivity completes (either normally, cancelled or failed) */
- static void on_completion_cb(const std::function<void(Activity&)>& cb) { on_completion.connect(cb); }
+ /*! Add a callback fired when the activity completes (either normally, cancelled or failed) */
+ static void on_completion_cb(const std::function<void(Activity const&)>& cb) { on_completion.connect(cb); }
void vetoable_start()
{
* This function is optional: you can call wait() even if you didn't call start()
*/
virtual Activity* start() = 0;
+ /** Tests whether the given activity is terminated yet. */
+ virtual bool test();
+ /*! take a vector s4u::ActivityPtr and return the rank of the first finished one (or -1 if none is done). */
+ static ssize_t test_any(const std::vector<ActivityPtr>& activities);
+
/** Blocks the current actor until the activity is terminated */
Activity* wait() { return wait_for(-1.0); }
/** Blocks the current actor until the activity is terminated, or until the timeout is elapsed\n
/** Blocks the current actor until the activity is terminated, or until the time limit is reached\n
* Raises: timeout exception. */
void wait_until(double time_limit);
+ /*! take a vector of s4u::ActivityPtr and return when one of them is finished.
+ * The return value is the rank of the first finished ActivityPtr. */
+ static ssize_t wait_any(const std::vector<ActivityPtr>& activities) { return wait_any_for(activities, -1); }
+ /*! Same as wait_any, but with a timeout. If the timeout occurs, parameter last is returned.*/
+ static ssize_t wait_any_for(const std::vector<ActivityPtr>& activities, double timeout);
/** Cancel that activity */
Activity* cancel();
/** Return a string representation of the activity's state (one of INITED, STARTING, STARTED, CANCELED, FINISHED) */
const char* get_state_str() const;
void set_state(Activity::State state) { state_ = state; }
- /** Tests whether the given activity is terminated yet. */
- virtual bool test();
/** Blocks the progression of this activity until it gets resumed */
virtual Activity* suspend();
template <class AnyActivity> class Activity_T : public Activity {
std::string name_ = "unnamed";
std::string tracing_category_ = "";
- void* user_data_ = nullptr;
public:
AnyActivity* add_successor(ActivityPtr a)
}
AnyActivity* set_name(const std::string& name)
{
- xbt_assert(get_state() == State::INITED, "Cannot change the name of an activity after its start");
name_ = name;
return static_cast<AnyActivity*>(this);
}
}
const std::string& get_tracing_category() const { return tracing_category_; }
- AnyActivity* set_user_data(void* data)
+ XBT_ATTRIB_DEPRECATED_v334("Please use Activity::set_data()") AnyActivity* set_user_data(void* data)
{
- user_data_ = data;
+ set_data(data);
return static_cast<AnyActivity*>(this);
}
- void* get_user_data() const { return user_data_; }
+ XBT_ATTRIB_DEPRECATED_v334("Please use Activity::get_data<>()") void* get_user_data() const
+ {
+ return get_data<void>();
+ }
AnyActivity* vetoable_start()
{