ContextFactory(const ContextFactory&) = delete;
ContextFactory& operator=(const ContextFactory&) = delete;
virtual ~ContextFactory();
- virtual Context* create_context(std::function<void()> code, smx_actor_t actor) = 0;
+ virtual Context* create_context(std::function<void()>&& code, actor::ActorImpl* actor) = 0;
/** Turn the current thread into a simulation context */
- virtual Context* attach(smx_actor_t actor);
+ virtual Context* attach(actor::ActorImpl* actor);
/** Turn the current thread into maestro (the old maestro becomes a regular actor) */
- virtual Context* create_maestro(std::function<void()> code, smx_actor_t actor);
+ virtual Context* create_maestro(std::function<void()>&& code, actor::ActorImpl* actor);
virtual void run_all() = 0;
friend ContextFactory;
std::function<void()> code_;
- smx_actor_t actor_ = nullptr;
+ actor::ActorImpl* actor_ = nullptr;
void declare_context(std::size_t size);
public:
bool iwannadie = false;
- Context(std::function<void()> code, smx_actor_t actor);
+ Context(std::function<void()>&& code, actor::ActorImpl* actor);
Context(const Context&) = delete;
Context& operator=(const Context&) = delete;
virtual ~Context();
void operator()() { code_(); }
bool has_code() const { return static_cast<bool>(code_); }
- smx_actor_t get_actor() { return this->actor_; }
+ actor::ActorImpl* get_actor() { return this->actor_; }
// Scheduling methods
virtual void stop();
class XBT_PUBLIC AttachContext : public Context {
public:
- AttachContext(std::function<void()> code, smx_actor_t actor) : Context(std::move(code), actor) {}
+ AttachContext(std::function<void()>&& code, actor::ActorImpl* actor) : Context(std::move(code), actor) {}
AttachContext(const AttachContext&) = delete;
AttachContext& operator=(const AttachContext&) = delete;
~AttachContext() override;
virtual void attach_stop() = 0;
};
-class XBT_PUBLIC StopRequest {
- /** @brief Exception launched to kill an actor; do not block it!
- *
- * This exception is thrown whenever the actor's host is turned off. The actor stack is properly unwinded to release
- * all objects allocated on the stack (RAII powa).
- *
- * You may want to catch this exception to perform some extra cleanups in your simulation, but YOUR ACTORS MUST NEVER
- * SURVIVE a StopRequest, or your simulation will segfault.
- *
- * @verbatim
- * void* payload = malloc(512);
- *
- * try {
- * simgrid::s4u::this_actor::execute(100000);
- * } catch (simgrid::kernel::context::StopRequest& e) { // oops, my host just turned off
- * free(malloc);
- * throw; // I shall never survive on an host that was switched off
- * }
- * @endverbatim
- *
- * Nope, Sonar, this should not inherit of std::exception nor of simgrid::Exception.
- * Otherwise, users may accidentally catch it with a try {} catch (std::exception)
- */
-public:
- StopRequest() = default;
- explicit StopRequest(const std::string& msg) : msg_(std::string("Actor killed (") + msg + std::string(").")) {}
- ~StopRequest();
- const char* what() const noexcept { return msg_.c_str(); }
-
- static void do_throw();
- static bool try_n_catch(std::function<void(void)> try_block);
-
-private:
- std::string msg_ = std::string("Actor killed.");
-};
/* This allows Java to hijack the context factory (Java induces factories of factory :) */
typedef ContextFactory* (*ContextFactoryInitializer)();
XBT_PRIVATE ContextFactory* raw_factory();
XBT_PRIVATE ContextFactory* boost_factory();
-}}}
+} // namespace context
+} // namespace kernel
+} // namespace simgrid
typedef simgrid::kernel::context::ContextFactory *smx_context_factory_t;
XBT_PRIVATE void SIMIX_context_mod_exit();
#ifndef WIN32
-XBT_PUBLIC_DATA char sigsegv_stack[SIGSTKSZ];
+XBT_PUBLIC_DATA unsigned char sigsegv_stack[SIGSTKSZ];
#endif
/** @brief Executes all the processes to run (in parallel if possible). */