// Deduce the initial soul of that body
next_context = (ParallelUContext*) sysv_workers_context[worker_id];
// When given that soul, the body will wait for the next scheduling round
// Deduce the initial soul of that body
next_context = (ParallelUContext*) sysv_workers_context[worker_id];
// When given that soul, the body will wait for the next scheduling round