+/*************** Begin GPU ***************/
+/** \ingroup m_task_management
+ * \brief Creates a new #m_gpu_task_t.
+
+ * A constructor for #m_gpu_task_t taking four arguments and returning
+ a pointer to the new created GPU task.
+
+ * \param name a name for the object. It is for user-level information
+ and can be NULL.
+
+ * \param compute_duration a value of the processing amount (in flop)
+ needed to process this new task. If 0, then it cannot be executed with
+ MSG_gpu_task_execute(). This value has to be >=0.
+
+ * \param dispatch_latency time in seconds to load this task on the GPU
+
+ * \param collect_latency time in seconds to transfer result from the GPU
+ back to the CPU (host) when done
+
+ * \see m_gpu_task_t
+ * \return The new corresponding object.
+ */
+m_gpu_task_t MSG_gpu_task_create(const char *name, double compute_duration,
+ double dispatch_latency, double collect_latency)
+{
+ m_gpu_task_t task = xbt_new(s_m_gpu_task_t, 1);
+ simdata_gpu_task_t simdata = xbt_new(s_simdata_gpu_task_t, 1);
+ task->simdata = simdata;
+ /* Task structure */
+ task->name = xbt_strdup(name);
+
+ /* Simulator Data */
+ simdata->computation_amount = compute_duration;
+ simdata->dispatch_latency = dispatch_latency;
+ simdata->collect_latency = collect_latency;
+
+#ifdef HAVE_TRACING
+ //FIXME
+ /* TRACE_msg_gpu_task_create(task); */
+#endif
+
+ return task;
+}
+/*************** End GPU ***************/
+