~Comm() override;
- static xbt::signal<void(Actor const&)> on_sender_start;
- static xbt::signal<void(Actor const&)> on_receiver_start;
- static xbt::signal<void(Actor const&)> on_completion;
+ static xbt::signal<void(Comm const&, bool is_sender)> on_start;
+ static xbt::signal<void(Comm const&)> on_completion;
/*! take a vector s4u::CommPtr and return when one of them is finished.
* The return value is the rank of the first finished CommPtr. */