You need cmake version 2.8.8 or higher. You may want to use ccmake
for a graphical interface over cmake.
- LibBoost:
- - osX: with <a href="http://www.finkproject.org/">fink</a>: `sudo fink install boost1.53.nopython`
+ - osX: with <a href="http://www.finkproject.org/">fink</a>: `fink install boost1.53.nopython`,
+ or with homebrew: `brew install boost`
- debian: `apt-get install libboost-dev libboost-context-dev`
+ - Java (only needed if you want to use the Java bindings): Grab a
+ full JDK from http://www.oracle.com/technetwork/java/javase/downloads
For platform specific details, please see @ref install_cmake_mac and
@ref install_cmake_windows.
@li <b>enable_ns3</b> (ON/OFF): whether you want to use ns3.
See section @ref pls_simgrid_configuration_ns3.
@li <b>NS3_HINT</b> (path): Where to search for NS3 (eg /usr or /opt).
- @li <b>enable_latency_bound_tracking</b> (ON/OFF): enable it if you
- want to be warned when communications are limited by round trip
- time while doing packet-level simulation.
@li <b>enable_documentation</b> (ON/OFF) : whether the documentation should be
generated during the compilation. Default is ON.
CMAKE_OSX_SYSROOT:PATH=/Applications/XCode.app/Contents/Developer/Platforms/MacOSX.platform/Developer
@endverbatim
+In the El Capitan version of Max OS X, Apple decided that users don't
+need no /usr/include directory anymore. If you are hit by this pure
+madness, just run the following command to restore that classical
+UNIX directory: `xcode-select -install`
+
\subsubsection install_cmake_windows Building on Windows
Building from the source on Windows, may be something of an adventure.