.def("is_suspended", &Actor::is_suspended, "Returns True if that actor is currently suspended.")
.def("suspend", &Actor::suspend, "Suspend that actor, that is blocked until resume()ed by another actor.")
.def("resume", &Actor::resume, "Resume that actor, that was previously suspend()ed.");
.def("is_suspended", &Actor::is_suspended, "Returns True if that actor is currently suspended.")
.def("suspend", &Actor::suspend, "Suspend that actor, that is blocked until resume()ed by another actor.")
.def("resume", &Actor::resume, "Resume that actor, that was previously suspend()ed.");