/* thread-specific storage for the worker's context */
thread_local SwappedContext* SwappedContext::worker_context_ = nullptr;
-SwappedContextFactory::SwappedContextFactory() : ContextFactory(), parallel_(SIMIX_context_is_parallel())
-{
- parmap_ = nullptr; // will be created lazily with the right parameters if needed (ie, in parallel)
-}
-
SwappedContext::SwappedContext(std::function<void()>&& code, smx_actor_t actor, SwappedContextFactory* factory)
: Context(std::move(code), actor), factory_(factory)
{
// Save maestro (=context created first) in preparation for run_all
- if (not factory->parallel_ && factory->maestro_context_ == nullptr)
+ if (not SIMIX_context_is_parallel() && factory->maestro_context_ == nullptr)
factory->maestro_context_ = this;
if (has_code()) {
xbt_assert((smx_context_stack_size & 0xf) == 0, "smx_context_stack_size should be multiple of 16");
if (smx_context_guard_size > 0 && not MC_is_active()) {
-
#if !defined(PTH_STACKGROWTH) || (PTH_STACKGROWTH != -1)
xbt_die(
"Stack overflow protection is known to be broken on your system: you stacks grow upwards (or detection is "
* stuff It is much easier to understand what happens if you see the working threads as bodies that swap their soul
* for the ones of the simulated processes that must run.
*/
- if (parallel_) {
+ if (SIMIX_context_is_parallel()) {
// We lazily create the parmap so that all options are actually processed when doing so.
if (parmap_ == nullptr)
parmap_.reset(
return;
/* maestro is already saved in the first slot of workers_context_ */
- smx_actor_t first_actor = simix_global->actors_to_run.front();
+ const actor::ActorImpl* first_actor = simix_global->actors_to_run.front();
process_index_ = 1;
/* execute the first actor; it will chain to the others when using suspend() */
static_cast<SwappedContext*>(first_actor->context_.get())->resume();
*/
void SwappedContext::resume()
{
- if (factory_->parallel_) {
+ if (SIMIX_context_is_parallel()) {
// Save my current soul (either maestro, or one of the minions) in a thread-specific area
worker_context_ = static_cast<SwappedContext*>(self());
// Switch my soul and the actor's one
*/
void SwappedContext::suspend()
{
- if (factory_->parallel_) {
+ if (SIMIX_context_is_parallel()) {
// Get some more work to directly swap into the next executable actor instead of yielding back to the parmap
boost::optional<smx_actor_t> next_work = factory_->parmap_->next();
SwappedContext* next_context;