+ while (not links_.empty())
+ links_.begin()->second->destroy();
+
+ for (auto const& kv : mailboxes_)
+ delete kv.second;
+
+ /* Free the remaining data structures */
+#if SIMGRID_HAVE_MC
+ xbt_dynar_free(&actors_vector_);
+ xbt_dynar_free(&dead_actors_vector_);
+#endif
+ /* clear models before freeing handle, network models can use external callback defined in the handle */
+ models_prio_.clear();
+}
+
+void EngineImpl::initialize(int* argc, char** argv)
+{
+ xbt_assert(EngineImpl::instance_ == nullptr,
+ "It is currently forbidden to create more than one instance of kernel::EngineImpl");
+ EngineImpl::instance_ = this;
+#if SIMGRID_HAVE_MC
+ // The communication initialization is done ASAP, as we need to get some init parameters from the MC for different
+ // layers. But simix_global needs to be created, as we send the address of some of its fields to the MC that wants to
+ // read them directly.
+ simgrid::mc::AppSide::initialize();
+#endif
+
+ if (xbt_initialized == 0) {
+ xbt_init(argc, argv);
+
+ sg_config_init(argc, argv);
+ }
+
+ instance_->context_mod_init();
+
+ /* Prepare to display some more info when dying on Ctrl-C pressing */
+ std::signal(SIGINT, inthandler);
+
+#ifndef _WIN32
+ install_segvhandler();
+#endif
+
+ /* register a function to be called by SURF after the environment creation */
+ sg_platf_init();
+ s4u::Engine::on_platform_created.connect([this]() { this->presolve(); });
+
+ if (config::get_value<bool>("debug/clean-atexit"))
+ atexit(shutdown);
+}
+
+void EngineImpl::context_mod_init() const
+{
+ xbt_assert(not instance_->has_context_factory());
+
+#if HAVE_SMPI && defined(__NetBSD__)
+ smpi_init_options_internal(false);
+ std::string priv = config::get_value<std::string>("smpi/privatization");
+ if (context_factory_name == "thread" && (priv == "dlopen" || priv == "yes" || priv == "default" || priv == "1")) {
+ XBT_WARN("dlopen+thread broken on Apple and BSD. Switching to raw contexts.");
+ context_factory_name = "raw";
+ }
+#endif
+
+#if HAVE_SMPI && defined(__FreeBSD__)
+ smpi_init_options_internal(false);
+ if (context_factory_name == "thread" && config::get_value<std::string>("smpi/privatization") != "no") {
+ XBT_WARN("mmap broken on FreeBSD, but dlopen+thread broken too. Switching to dlopen+raw contexts.");
+ context_factory_name = "raw";
+ }
+#endif
+
+ /* select the context factory to use to create the contexts */
+ if (context::factory_initializer != nullptr) { // Give Java a chance to hijack the factory mechanism
+ instance_->set_context_factory(context::factory_initializer());
+ return;
+ }
+ /* use the factory specified by --cfg=contexts/factory:value */
+ for (auto const& factory : context_factories)
+ if (context_factory_name == factory.first) {
+ instance_->set_context_factory(factory.second());
+ break;
+ }
+
+ if (not instance_->has_context_factory()) {
+ XBT_ERROR("Invalid context factory specified. Valid factories on this machine:");
+#if HAVE_RAW_CONTEXTS
+ XBT_ERROR(" raw: high performance context factory implemented specifically for SimGrid");
+#else
+ XBT_ERROR(" (raw contexts were disabled at compilation time on this machine -- check configure logs for details)");
+#endif
+#if HAVE_UCONTEXT_CONTEXTS
+ XBT_ERROR(" ucontext: classical system V contexts (implemented with makecontext, swapcontext and friends)");
+#else
+ XBT_ERROR(" (ucontext was disabled at compilation time on this machine -- check configure logs for details)");
+#endif
+#if HAVE_BOOST_CONTEXTS
+ XBT_ERROR(" boost: this uses the boost libraries context implementation");
+#else
+ XBT_ERROR(" (boost was disabled at compilation time on this machine -- check configure logs for details. Did you "
+ "install the libboost-context-dev package?)");
+#endif
+ XBT_ERROR(" thread: slow portability layer using pthreads as provided by gcc");
+ xbt_die("Please use a valid factory.");
+ }
+}
+
+void EngineImpl::shutdown()
+{
+ if (EngineImpl::instance_ == nullptr)
+ return;
+ XBT_DEBUG("EngineImpl::shutdown() called. Simulation's over.");
+#if HAVE_SMPI
+ if (not instance_->actor_list_.empty()) {
+ if (smpi_process()->initialized()) {
+ xbt_die("Process exited without calling MPI_Finalize - Killing simulation");
+ } else {
+ XBT_WARN("Process called exit when leaving - Skipping cleanups");
+ return;
+ }
+ }
+#endif
+
+ if (instance_->has_actors_to_run() && simgrid_get_clock() <= 0.0) {
+ XBT_CRITICAL(" ");
+ XBT_CRITICAL("The time is still 0, and you still have processes ready to run.");
+ XBT_CRITICAL("It seems that you forgot to run the simulation that you setup.");
+ xbt_die("Bailing out to avoid that stop-before-start madness. Please fix your code.");
+ }
+
+ /* Kill all actors (but maestro) */
+ instance_->maestro_->kill_all();
+ instance_->run_all_actors();
+ instance_->empty_trash();
+
+ /* Let's free maestro now */
+ instance_->destroy_maestro();
+
+ /* Finish context module and SURF */
+ instance_->destroy_context_factory();
+
+ while (not timer::kernel_timers().empty()) {
+ delete timer::kernel_timers().top().second;
+ timer::kernel_timers().pop();
+ }
+
+ tmgr_finalize();
+ sg_platf_exit();
+
+ delete instance_;
+ instance_ = nullptr;
+}
+
+void EngineImpl::load_platform(const std::string& platf)
+{
+ double start = xbt_os_time();
+ if (boost::algorithm::ends_with(platf, ".so") or boost::algorithm::ends_with(platf, ".dylib")) {
+#ifdef _WIN32
+ xbt_die("loading platform through shared library isn't supported on windows");
+#else
+ void* handle = dlopen(platf.c_str(), RTLD_LAZY);
+ xbt_assert(handle, "Impossible to open platform file: %s", platf.c_str());
+ platf_handle_ = std::unique_ptr<void, std::function<int(void*)>>(handle, dlclose);
+ using load_fct_t = void (*)(const simgrid::s4u::Engine&);
+ auto callable = (load_fct_t)dlsym(platf_handle_.get(), "load_platform");
+ const char* dlsym_error = dlerror();
+ xbt_assert(not dlsym_error, "Error: %s", dlsym_error);
+ callable(*simgrid::s4u::Engine::get_instance());
+#endif /* _WIN32 */
+ } else {
+ parse_platform_file(platf);
+ }
+
+ double end = xbt_os_time();
+ XBT_DEBUG("PARSE TIME: %g", (end - start));
+}
+
+void EngineImpl::load_deployment(const std::string& file) const
+{
+ sg_platf_exit();
+ sg_platf_init();
+
+ surf_parse_open(file);
+ surf_parse();
+ surf_parse_close();
+}
+
+void EngineImpl::register_function(const std::string& name, const actor::ActorCodeFactory& code)
+{
+ registered_functions[name] = code;
+}
+void EngineImpl::register_default(const actor::ActorCodeFactory& code)
+{
+ default_function = code;
+}
+
+void EngineImpl::add_model(std::shared_ptr<resource::Model> model, const std::vector<resource::Model*>& dependencies)
+{
+ auto model_name = model->get_name();
+ xbt_assert(models_prio_.find(model_name) == models_prio_.end(),
+ "Model %s already exists, use model.set_name() to change its name", model_name.c_str());
+
+ for (const auto dep : dependencies) {
+ xbt_assert(models_prio_.find(dep->get_name()) != models_prio_.end(),
+ "Model %s doesn't exists. Impossible to use it as dependency.", dep->get_name().c_str());
+ }
+ models_.push_back(model.get());
+ models_prio_[model_name] = std::move(model);
+}
+
+void EngineImpl::add_split_duplex_link(const std::string& name, std::unique_ptr<resource::SplitDuplexLinkImpl> link)
+{
+ split_duplex_links_[name] = std::move(link);
+}
+
+/** Wake up all actors waiting for a Surf action to finish */
+void EngineImpl::wake_all_waiting_actors() const
+{
+ for (auto const& model : models_) {
+ XBT_DEBUG("Handling the failed actions (if any)");
+ while (auto* action = model->extract_failed_action()) {
+ XBT_DEBUG(" Handling Action %p", action);
+ if (action->get_activity() != nullptr) {
+ // If nobody told the interface that the activity has failed, that's because no actor waits on it (maestro
+ // started it). SimDAG I see you!
+ auto* exec = dynamic_cast<activity::ExecImpl*>(action->get_activity());
+ if (exec != nullptr && exec->get_actor() == maestro_)
+ exec->get_iface()->complete(s4u::Activity::State::FAILED);
+
+ auto* io = dynamic_cast<activity::IoImpl*>(action->get_activity());
+ if (io != nullptr && io->get_actor() == maestro_)
+ io->get_iface()->complete(s4u::Activity::State::FAILED);
+
+ activity::ActivityImplPtr(action->get_activity())->post();
+ }
+ }
+ XBT_DEBUG("Handling the terminated actions (if any)");
+ while (auto* action = model->extract_done_action()) {
+ XBT_DEBUG(" Handling Action %p", action);
+ if (action->get_activity() == nullptr)
+ XBT_DEBUG("probably vcpu's action %p, skip", action);
+ else {
+ // If nobody told the interface that the activity is finished, that's because no actor waits on it (maestro
+ // started it). SimDAG I see you!
+ // TODO: do the same for other activity kinds once comms are cleaned up
+ auto* exec = dynamic_cast<activity::ExecImpl*>(action->get_activity());
+ if (exec != nullptr && exec->get_actor() == maestro_) {
+ exec->set_finish_time(action->get_finish_time());
+ exec->get_iface()->complete(s4u::Activity::State::FINISHED);
+ }
+ auto* io = dynamic_cast<activity::IoImpl*>(action->get_activity());
+ if (io != nullptr && io->get_actor() == maestro_)
+ io->get_iface()->complete(s4u::Activity::State::FINISHED);
+
+ activity::ActivityImplPtr(action->get_activity())->post();
+ }
+ }
+ }
+}
+/**
+ * @brief Executes the actors in actors_to_run.
+ *
+ * The actors in actors_to_run are run (in parallel if possible). On exit, actors_to_run is empty, and actors_that_ran
+ * contains the list of actors that just ran. The two lists are swapped so, be careful when using them before and after
+ * a call to this function.
+ */
+void EngineImpl::run_all_actors()
+{
+ instance_->get_context_factory()->run_all();
+
+ actors_to_run_.swap(actors_that_ran_);
+ actors_to_run_.clear();
+}
+
+actor::ActorImpl* EngineImpl::get_actor_by_pid(aid_t pid)
+{
+ auto item = actor_list_.find(pid);
+ if (item != actor_list_.end())
+ return item->second;
+
+ // Search the trash
+ for (auto& a : actors_to_destroy_)
+ if (a.get_pid() == pid)
+ return &a;
+ return nullptr; // Not found, even in the trash
+}
+
+/** Execute all the tasks that are queued, e.g. `.then()` callbacks of futures. */
+bool EngineImpl::execute_tasks()
+{
+ if (tasks.empty())
+ return false;
+
+ std::vector<xbt::Task<void()>> tasksTemp;
+ do {
+ // We don't want the callbacks to modify the vector we are iterating over:
+ tasks.swap(tasksTemp);
+
+ // Execute all the queued tasks:
+ for (auto& task : tasksTemp)
+ task();
+
+ tasksTemp.clear();
+ } while (not tasks.empty());
+
+ return true;
+}
+
+void EngineImpl::remove_daemon(actor::ActorImpl* actor)
+{
+ auto it = daemons_.find(actor);
+ xbt_assert(it != daemons_.end(), "The dying daemon is not a daemon after all. Please report that bug.");
+ daemons_.erase(it);
+}
+
+void EngineImpl::add_actor_to_run_list_no_check(actor::ActorImpl* actor)
+{
+ XBT_DEBUG("Inserting [%p] %s(%s) in the to_run list", actor, actor->get_cname(), actor->get_host()->get_cname());
+ actors_to_run_.push_back(actor);
+}
+
+void EngineImpl::add_actor_to_run_list(actor::ActorImpl* actor)
+{
+ if (std::find(begin(actors_to_run_), end(actors_to_run_), actor) != end(actors_to_run_)) {
+ XBT_DEBUG("Actor %s is already in the to_run list", actor->get_cname());
+ } else {
+ XBT_DEBUG("Inserting [%p] %s(%s) in the to_run list", actor, actor->get_cname(), actor->get_host()->get_cname());
+ actors_to_run_.push_back(actor);
+ }
+}
+void EngineImpl::empty_trash()
+{
+ while (not actors_to_destroy_.empty()) {
+ actor::ActorImpl* actor = &actors_to_destroy_.front();
+ actors_to_destroy_.pop_front();
+ XBT_DEBUG("Getting rid of %s (refcount: %d)", actor->get_cname(), actor->get_refcount());
+ intrusive_ptr_release(actor);
+ }
+#if SIMGRID_HAVE_MC
+ xbt_dynar_reset(dead_actors_vector_);
+#endif
+}
+
+void EngineImpl::display_all_actor_status() const
+{
+ XBT_INFO("%zu actors are still running, waiting for something.", actor_list_.size());
+ /* List the actors and their state */
+ XBT_INFO("Legend of the following listing: \"Actor <pid> (<name>@<host>): <status>\"");
+ for (auto const& kv : actor_list_) {
+ actor::ActorImpl* actor = kv.second;
+
+ if (actor->waiting_synchro_) {
+ const char* synchro_description = "unknown";