s4u::Host* piface_ = nullptr;
void turn_on();
- void turn_off();
+ void turn_off(kernel::actor::ActorImpl* issuer);
std::vector<s4u::ActorPtr> get_all_actors();
size_t get_actor_count();
void add_actor(kernel::actor::ActorImpl* actor) { actor_list_.push_back(*actor); }