static void victimA_fun()
{
- simgrid::s4u::this_actor::on_exit([](int, void*) { XBT_INFO("I have been killed!"); }, nullptr);
+ simgrid::s4u::this_actor::on_exit([](bool /*failed*/) { XBT_INFO("I have been killed!"); });
XBT_INFO("Hello!");
XBT_INFO("Suspending myself");
simgrid::s4u::this_actor::suspend(); /* - Start by suspending itself */