/** @brief Simulation Agent */
XBT_PUBLIC_CLASS Actor : public simgrid::xbt::Extendable<Actor>
{
-
friend Mailbox;
friend simgrid::simix::ActorImpl;
friend simgrid::kernel::activity::MailboxImpl;
/** Retrieves the PPID of that actor */
int ppid();
+ /** Suspend an actor by suspending the task on which it was waiting for the completion. */
+ void suspend();
+
+ /** Resume a suspended process by resuming the task on which it was waiting for the completion. */
+ void resume();
+
+ /** Returns true if the process is suspended. */
+ int isSuspended();
+
/** If set to true, the actor will automatically restart when its host reboots */
void setAutoRestart(bool autorestart);
+
+ /** Add a function to the list of "on_exit" functions for the current actor. The on_exit functions are the functions
+ * executed when your actor is killed. You should use them to free the data used by your process.
+ */
+ void onExit(int_f_pvoid_pvoid_t fun, void* data);
+
/** Sets the time at which that actor should be killed */
void setKillTime(double time);
/** Retrieves the time at which that actor will be killed (or -1 if not set) */
double killTime();
+ void migrate(Host * new_host);
+
/** Ask the actor to die.
*
- * It will only notice your request when doing a simcall next time (a communication or similar).
- * SimGrid sometimes have issues when you kill actors that are currently communicating and such.
+ * Any blocking activity will be canceled, and it will be rescheduled to free its memory.
+ * Being killed is not something that actors can defer or avoid.
+ *
+ * SimGrid still have sometimes issues when you kill actors that are currently communicating and such.
* Still. Please report any bug that you may encounter with a minimal working example.
*/
void kill();
/** Ask kindly to all actors to die. Only the issuer will survive. */
static void killAll();
+ static void killAll(int resetPid);
-protected:
/** Returns the internal implementation of this actor */
simix::ActorImpl* getImpl();
};
* See \ref Comm for the full communication API (including non blocking communications).
*/
XBT_PUBLIC(void*) recv(MailboxPtr chan);
+ XBT_PUBLIC(Comm&) irecv(MailboxPtr chan, void** data);
/** Block the actor until it delivers a message of the given simulated size to the given mailbox
*
* See \ref Comm for the full communication API (including non blocking communications).
*/
- XBT_PUBLIC(void) send(MailboxPtr chan, void*payload, size_t simulatedSize);
+ XBT_PUBLIC(void) send(MailboxPtr chan, void* payload, double simulatedSize);
+ XBT_PUBLIC(void) send(MailboxPtr chan, void* payload, double simulatedSize, double timeout);
+
+ XBT_PUBLIC(Comm&) isend(MailboxPtr chan, void* payload, double simulatedSize);
/** @brief Returns the PID of the current actor. */
XBT_PUBLIC(int) pid();
/** @brief Returns the PPID of the current actor. */
- int ppid();
+ XBT_PUBLIC(int) ppid();
/** @brief Returns the name of the current actor. */
- std::string name();
+ XBT_PUBLIC(std::string) name();
+
+ /** @brief Returns the name of the host on which the process is running. */
+ XBT_PUBLIC(Host*) host();
+
+ /** @brief Suspend the actor. */
+ XBT_PUBLIC(void) suspend();
+
+ /** @brief Resume the actor. */
+ XBT_PUBLIC(void) resume();
+
+ XBT_PUBLIC(int) isSuspended();
+
+ /** @brief kill the actor. */
+ XBT_PUBLIC(void) kill();
+
+ /** @brief Add a function to the list of "on_exit" functions. */
+ XBT_PUBLIC(void) onExit(int_f_pvoid_pvoid_t fun, void* data);
+
+ /** @brief Migrate the actor to a new host. */
+ XBT_PUBLIC(void) migrate(Host* new_host);
};
/** @} */