+ /** @brief Make a host within that NetZone */
+ s4u::Host* create_host(const std::string& name, const std::vector<double>& speed_per_pstate);
+ /** @brief Create a disk with the disk model from this NetZone */
+ s4u::Disk* create_disk(const std::string& name, double read_bandwidth, double write_bandwidth);
+ /** @brief Make a link within that NetZone */
+ virtual s4u::Link* create_link(const std::string& name, const std::vector<double>& bandwidths);
+ s4u::SplitDuplexLink* create_split_duplex_link(const std::string& name, const std::vector<double>& bandwidths);
+ /** @brief Make a router within that NetZone */
+ NetPoint* create_router(const std::string& name);
+ /** @brief Creates a new route in this NetZone */
+ virtual void add_bypass_route(NetPoint* src, NetPoint* dst, NetPoint* gw_src, NetPoint* gw_dst,
+ const std::vector<s4u::LinkInRoute>& link_list);
+
+ /** @brief Seal your netzone once you're done adding content, and before routing stuff through it */
+ void seal();
+ /** @brief Check if netpoint is a member of this NetZone or some of the childrens */
+ bool is_component_recursive(const NetPoint* netpoint) const;
+ virtual int add_component(kernel::routing::NetPoint* elm); /* A host, a router or a netzone, whatever */
+ virtual void add_route(kernel::routing::NetPoint* src, kernel::routing::NetPoint* dst,
+ kernel::routing::NetPoint* gw_src, kernel::routing::NetPoint* gw_dst,
+ const std::vector<s4u::LinkInRoute>& link_list, bool symmetrical);
+ /** @brief Set parent of this Netzone */
+ void set_parent(NetZoneImpl* parent);
+ /** @brief Set network model for this Netzone */
+ void set_network_model(std::shared_ptr<resource::NetworkModel> netmodel);
+ void set_cpu_vm_model(std::shared_ptr<resource::CpuModel> cpu_model);
+ void set_cpu_pm_model(std::shared_ptr<resource::CpuModel> cpu_model);
+ void set_disk_model(std::shared_ptr<resource::DiskModel> disk_model);
+ void set_host_model(std::shared_ptr<surf::HostModel> host_model);
+
+ /** @brief get the route between two nodes in the full platform