+++ /dev/null
-/* Copyright (c) 2017 The SimGrid Team. All rights reserved. */
-
-/* This program is free software; you can redistribute it and/or modify it
- * under the terms of the license (GNU LGPL) which comes with this package. */
-
-#include <simgrid/s4u.hpp>
-
-XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_actor_kill, "Messages specific for this s4u example");
-
-static int on_exit(void*, void*)
-{
- XBT_INFO("I have been killed!");
- return 0;
-}
-
-static void victimA_fun()
-{
- simgrid::s4u::this_actor::onExit(on_exit, nullptr);
- XBT_INFO("Hello!");
- XBT_INFO("Suspending myself");
- simgrid::s4u::this_actor::suspend(); /* - Start by suspending itself */
- XBT_INFO("OK, OK. Let's work"); /* - Then is resumed and start to execute a task */
- simgrid::s4u::this_actor::execute(1e9);
- XBT_INFO("Bye!"); /* - But will never reach the end of it */
-}
-
-static void victimB_fun()
-{
- XBT_INFO("Terminate before being killed");
-}
-
-static void killer()
-{
- XBT_INFO("Hello!"); /* - First start a victim process */
- simgrid::s4u::ActorPtr victimA =
- simgrid::s4u::Actor::createActor("victim A", simgrid::s4u::Host::by_name("Fafard"), victimA_fun);
- simgrid::s4u::ActorPtr victimB =
- simgrid::s4u::Actor::createActor("victim B", simgrid::s4u::Host::by_name("Jupiter"), victimB_fun);
- simgrid::s4u::this_actor::sleep_for(10); /* - Wait for 10 seconds */
-
- XBT_INFO("Resume the victim A"); /* - Resume it from its suspended state */
- victimA->resume();
- simgrid::s4u::this_actor::sleep_for(2);
-
- XBT_INFO("Kill the victim A"); /* - and then kill it */
- simgrid::s4u::Actor::kill(victimA->getPid()); // Kill by PID is legit
-
- simgrid::s4u::this_actor::sleep_for(1);
-
- XBT_INFO("Kill victimB, even if it's already dead"); /* that's a no-op, there is no zombies in SimGrid */
- victimB->kill(); // the actor is automatically garbage-collected after this last reference
-
- simgrid::s4u::this_actor::sleep_for(1);
-
- XBT_INFO("Start a new actor, and kill it right away");
- simgrid::s4u::ActorPtr victimC =
- simgrid::s4u::Actor::createActor("victim C", simgrid::s4u::Host::by_name("Jupiter"), victimA_fun);
- victimC->kill();
-
- simgrid::s4u::this_actor::sleep_for(1);
-
- XBT_INFO("Killing everybody but myself");
- simgrid::s4u::Actor::killAll();
-
- XBT_INFO("OK, goodbye now. I commit a suicide.");
- simgrid::s4u::this_actor::kill();
-
- XBT_INFO("This line will never get displayed: I'm already dead since the previous line.");
-}
-
-int main(int argc, char* argv[])
-{
- simgrid::s4u::Engine e(&argc, argv);
- xbt_assert(argc == 2, "Usage: %s platform_file\n\tExample: %s msg_platform.xml\n", argv[0], argv[0]);
-
- e.loadPlatform(argv[1]); /* - Load the platform description */
- /* - Create and deploy killer process, that will create the victim actors */
- simgrid::s4u::Actor::createActor("killer", simgrid::s4u::Host::by_name("Tremblay"), killer);
-
- e.run(); /* - Run the simulation */
-
- return 0;
-}