+
+ /* Keep the context mechanism informed of our lua world today */
+ lua_maestro_state = L;
+
+ /* initialize access to my tables by children Lua states */
+ lua_newtable(L);
+ lua_setfield(L, LUA_REGISTRYINDEX, "simgrid.maestro_tables");
+
+ register_c_functions(L);
+
+ return 1;
+}
+
+/**
+ * @brief Returns whether a Lua state is the maestro state.
+ * @param L a Lua state
+ * @return true if this is maestro
+ */
+int sglua_is_maestro(lua_State* L) {
+ return L == lua_maestro_state;
+}
+
+/**
+ * @brief Returns the maestro state.
+ * @return true the maestro Lua state
+ */
+lua_State* sglua_get_maestro(void) {
+ return lua_maestro_state;
+}
+
+/**
+ * Makes the appropriate Simgrid functions available to the Lua world.
+ * @param L a Lua world
+ */
+void register_c_functions(lua_State *L) {
+