-/* Copyright (c) 2016-2020. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2016-2021. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#include "src/kernel/EngineImpl.hpp"
+#include "mc/mc.h"
#include "simgrid/Exception.hpp"
#include "simgrid/kernel/routing/NetPoint.hpp"
#include "simgrid/kernel/routing/NetZoneImpl.hpp"
#include "simgrid/s4u/Host.hpp"
+#include "simgrid/sg_config.hpp"
+#include "src/include/surf/surf.hpp" //get_clock() and surf_solve()
#include "src/kernel/resource/DiskImpl.hpp"
+#include "src/mc/mc_record.hpp"
+#include "src/mc/mc_replay.hpp"
#include "src/simix/smx_private.hpp"
-#include "src/surf/StorageImpl.hpp"
#include "src/surf/network_interface.hpp"
#include "src/surf/xml/platf.hpp" // FIXME: KILLME. There must be a better way than mimicking XML here
+XBT_LOG_NEW_DEFAULT_CATEGORY(ker_engine, "Logging specific to Engine (kernel)");
+
namespace simgrid {
namespace kernel {
+config::Flag<double> cfg_breakpoint{"debug/breakpoint",
+ "When non-negative, raise a SIGTRAP after given (simulated) time", -1.0};
EngineImpl::~EngineImpl()
{
/* Since hosts_ is a std::map, the hosts are destroyed in the lexicographic order, which ensures that the output is
for (auto const& kv : netpoints_)
delete kv.second;
- for (auto const& kv : storages_)
- if (kv.second)
- kv.second->destroy();
-
for (auto const& kv : links_)
if (kv.second)
kv.second->destroy();
}
-void EngineImpl::load_deployment(const std::string& file)
+void EngineImpl::load_deployment(const std::string& file) const
{
sg_platf_exit();
sg_platf_init();
surf_parse_close();
}
-void EngineImpl::register_function(const std::string& name, actor::ActorCodeFactory code)
+void EngineImpl::register_function(const std::string& name, const actor::ActorCodeFactory& code)
{
registered_functions[name] = code;
}
-void EngineImpl::register_default(actor::ActorCodeFactory code)
+void EngineImpl::register_default(const actor::ActorCodeFactory& code)
{
default_function = code;
}
+void EngineImpl::add_model(std::shared_ptr<resource::Model> model, const std::vector<resource::Model*>& dependencies)
+{
+ auto model_name = model->get_name();
+ xbt_assert(models_prio_.find(model_name) == models_prio_.end(),
+ "Model %s already exists, use model.set_name() to change its name", model_name.c_str());
+
+ for (const auto dep : dependencies) {
+ xbt_assert(models_prio_.find(dep->get_name()) != models_prio_.end(),
+ "Model %s doesn't exists. Impossible to use it as dependency.", dep->get_name().c_str());
+ }
+ models_.push_back(model.get());
+ models_prio_[model_name] = std::move(model);
+}
+
+/** Wake up all actors waiting for a Surf action to finish */
+void EngineImpl::wake_all_waiting_actors() const
+{
+ for (auto const& model : models_) {
+ XBT_DEBUG("Handling the failed actions (if any)");
+ while (auto* action = model->extract_failed_action()) {
+ XBT_DEBUG(" Handling Action %p", action);
+ if (action->get_activity() != nullptr)
+ activity::ActivityImplPtr(action->get_activity())->post();
+ }
+ XBT_DEBUG("Handling the terminated actions (if any)");
+ while (auto* action = model->extract_done_action()) {
+ XBT_DEBUG(" Handling Action %p", action);
+ if (action->get_activity() == nullptr)
+ XBT_DEBUG("probably vcpu's action %p, skip", action);
+ else
+ activity::ActivityImplPtr(action->get_activity())->post();
+ }
+ }
+}
+
+/** Execute all the tasks that are queued, e.g. `.then()` callbacks of futures. */
+bool EngineImpl::execute_tasks()
+{
+ xbt_assert(tasksTemp.empty());
+
+ if (tasks.empty())
+ return false;
+
+ do {
+ // We don't want the callbacks to modify the vector we are iterating over:
+ tasks.swap(tasksTemp);
+
+ // Execute all the queued tasks:
+ for (auto& task : tasksTemp)
+ task();
+
+ tasksTemp.clear();
+ } while (not tasks.empty());
+
+ return true;
+}
+
+void EngineImpl::rm_daemon(actor::ActorImpl* actor)
+{
+ auto it = daemons_.find(actor);
+ xbt_assert(it != daemons_.end(), "The dying daemon is not a daemon after all. Please report that bug.");
+ daemons_.erase(it);
+}
+
+void EngineImpl::run()
+{
+ if (MC_record_replay_is_active()) {
+ mc::replay(MC_record_path());
+ return;
+ }
+
+ double time = 0;
+
+ do {
+ XBT_DEBUG("New Schedule Round; size(queue)=%zu", simix_global->actors_to_run.size());
+
+ if (cfg_breakpoint >= 0.0 && surf_get_clock() >= cfg_breakpoint) {
+ XBT_DEBUG("Breakpoint reached (%g)", cfg_breakpoint.get());
+ cfg_breakpoint = -1.0;
+#ifdef SIGTRAP
+ std::raise(SIGTRAP);
+#else
+ std::raise(SIGABRT);
+#endif
+ }
+
+ execute_tasks();
+
+ while (not simix_global->actors_to_run.empty()) {
+ XBT_DEBUG("New Sub-Schedule Round; size(queue)=%zu", simix_global->actors_to_run.size());
+
+ /* Run all actors that are ready to run, possibly in parallel */
+ simix_global->run_all_actors();
+
+ /* answer sequentially and in a fixed arbitrary order all the simcalls that were issued during that sub-round */
+
+ /* WARNING, the order *must* be fixed or you'll jeopardize the simulation reproducibility (see RR-7653) */
+
+ /* Here, the order is ok because:
+ *
+ * Short proof: only maestro adds stuff to the actors_to_run array, so the execution order of user contexts do
+ * not impact its order.
+ *
+ * Long proof: actors remain sorted through an arbitrary (implicit, complex but fixed) order in all cases.
+ *
+ * - if there is no kill during the simulation, actors remain sorted according by their PID.
+ * Rationale: This can be proved inductively.
+ * Assume that actors_to_run is sorted at a beginning of one round (it is at round 0: the deployment file
+ * is parsed linearly).
+ * Let's show that it is still so at the end of this round.
+ * - if an actor is added when being created, that's from maestro. It can be either at startup
+ * time (and then in PID order), or in response to a process_create simcall. Since simcalls are handled
+ * in arbitrary order (inductive hypothesis), we are fine.
+ * - If an actor is added because it's getting killed, its subsequent actions shouldn't matter
+ * - If an actor gets added to actors_to_run because one of their blocking action constituting the meat
+ * of a simcall terminates, we're still good. Proof:
+ * - You are added from ActorImpl::simcall_answer() only. When this function is called depends on the
+ * resource kind (network, cpu, disk, whatever), but the same arguments hold. Let's take communications
+ * as an example.
+ * - For communications, this function is called from SIMIX_comm_finish().
+ * This function itself don't mess with the order since simcalls are handled in FIFO order.
+ * The function is called:
+ * - before the comm starts (invalid parameters, or resource already dead or whatever).
+ * The order then trivial holds since maestro didn't interrupt its handling of the simcall yet
+ * - because the communication failed or were canceled after startup. In this case, it's called from
+ * the function we are in, by the chunk:
+ * set = model->states.failed_action_set;
+ * while ((synchro = extract(set)))
+ * SIMIX_simcall_post((smx_synchro_t) synchro->data);
+ * This order is also fixed because it depends of the order in which the surf actions were
+ * added to the system, and only maestro can add stuff this way, through simcalls.
+ * We thus use the inductive hypothesis once again to conclude that the order in which synchros are
+ * popped out of the set does not depend on the user code's execution order.
+ * - because the communication terminated. In this case, synchros are served in the order given by
+ * set = model->states.done_action_set;
+ * while ((synchro = extract(set)))
+ * SIMIX_simcall_post((smx_synchro_t) synchro->data);
+ * and the argument is very similar to the previous one.
+ * So, in any case, the orders of calls to CommImpl::finish() do not depend on the order in which user
+ * actors are executed.
+ * So, in any cases, the orders of actors within actors_to_run do not depend on the order in which
+ * user actors were executed previously.
+ * So, if there is no killing in the simulation, the simulation reproducibility is not jeopardized.
+ * - If there is some actor killings, the order is changed by this decision that comes from user-land
+ * But this decision may not have been motivated by a situation that were different because the simulation is
+ * not reproducible.
+ * So, even the order change induced by the actor killing is perfectly reproducible.
+ *
+ * So science works, bitches [http://xkcd.com/54/].
+ *
+ * We could sort the actors_that_ran array completely so that we can describe the order in which simcalls are
+ * handled (like "according to the PID of issuer"), but it's not mandatory (order is fixed already even if
+ * unfriendly).
+ * That would thus be a pure waste of time.
+ */
+
+ for (auto const& actor : simix_global->actors_that_ran) {
+ if (actor->simcall_.call_ != simix::Simcall::NONE) {
+ actor->simcall_handle(0);
+ }
+ }
+
+ execute_tasks();
+ do {
+ wake_all_waiting_actors();
+ } while (execute_tasks());
+
+ /* If only daemon actors remain, cancel their actions, mark them to die and reschedule them */
+ if (simix_global->process_list.size() == daemons_.size())
+ for (auto const& dmon : daemons_) {
+ XBT_DEBUG("Kill %s", dmon->get_cname());
+ simix_global->maestro_->kill(dmon);
+ }
+ }
+
+ time = timer::Timer::next();
+ if (time > -1.0 || not simix_global->process_list.empty()) {
+ XBT_DEBUG("Calling surf_solve");
+ time = surf_solve(time);
+ XBT_DEBUG("Moving time ahead : %g", time);
+ }
+
+ /* Notify all the hosts that have failed */
+ /* FIXME: iterate through the list of failed host and mark each of them */
+ /* as failed. On each host, signal all the running actors with host_fail */
+
+ // Execute timers and tasks until there isn't anything to be done:
+ bool again = false;
+ do {
+ again = timer::Timer::execute_all();
+ if (execute_tasks())
+ again = true;
+ wake_all_waiting_actors();
+ } while (again);
+
+ /* Clean actors to destroy */
+ simix_global->empty_trash();
+
+ XBT_DEBUG("### time %f, #actors %zu, #to_run %zu", time, simix_global->process_list.size(),
+ simix_global->actors_to_run.size());
+
+ if (time < 0. && simix_global->actors_to_run.empty() && not simix_global->process_list.empty()) {
+ if (simix_global->process_list.size() <= daemons_.size()) {
+ XBT_CRITICAL("Oops! Daemon actors cannot do any blocking activity (communications, synchronization, etc) "
+ "once the simulation is over. Please fix your on_exit() functions.");
+ } else {
+ XBT_CRITICAL("Oops! Deadlock or code not perfectly clean.");
+ }
+ simix_global->display_all_actor_status();
+ simgrid::s4u::Engine::on_deadlock();
+ for (auto const& kv : simix_global->process_list) {
+ XBT_DEBUG("Kill %s", kv.second->get_cname());
+ simix_global->maestro_->kill(kv.second);
+ }
+ }
+ } while (time > -1.0 || not simix_global->actors_to_run.empty());
+
+ if (not simix_global->process_list.empty())
+ THROW_IMPOSSIBLE;
+
+ simgrid::s4u::Engine::on_simulation_end();
+}
} // namespace kernel
} // namespace simgrid