/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
-#include "private.hpp"
+#ifndef SMPI_REPLAY_HPP_
+#define SMPI_REPLAY_HPP_
+
+#include "smpi/smpi.h"
+#include <simgrid/s4u/Actor.hpp>
+#include <memory>
#include <xbt/replay.hpp>
+#include <xbt/ex.h>
#include <sstream>
} \
}
+extern XBT_PRIVATE void* smpi_get_tmp_sendbuffer(int size);
+extern XBT_PRIVATE void* smpi_get_tmp_recvbuffer(int size);
+extern XBT_PRIVATE void smpi_free_tmp_buffer(void* buf);
+extern XBT_PRIVATE void smpi_free_replay_tmp_buffers();
+
namespace simgrid {
namespace smpi {
namespace replay {
/**
* Base class for all ReplayActions.
* Note that this class actually implements the behavior of each action
- * while the parsing of the replay arguments is done in the @ActionArgParser class.
+ * while the parsing of the replay arguments is done in the ActionArgParser class.
* In other words: The logic goes here, the setup is done by the ActionArgParser.
*/
template <class T> class ReplayAction {
}
}
}
+
+#endif