-/* Copyright (c) 2009-2020. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2009-2021. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#include "src/kernel/context/ContextSwapped.hpp"
+#include <memory>
+
#ifdef _WIN32
#include <malloc.h>
#include <windows.h>
#if SIMGRID_HAVE_MC
/* Cannot use posix_memalign when SIMGRID_HAVE_MC. Align stack by hand, and save the
* pointer returned by xbt_malloc0. */
- unsigned char* alloc = static_cast<unsigned char*>(xbt_malloc0(size + xbt_pagesize));
+ auto* alloc = static_cast<unsigned char*>(xbt_malloc0(size + xbt_pagesize));
stack_ = alloc - (reinterpret_cast<uintptr_t>(alloc) & (xbt_pagesize - 1)) + xbt_pagesize;
reinterpret_cast<unsigned char**>(stack_)[-1] = alloc;
#elif !defined(_WIN32)
if (SIMIX_context_is_parallel()) {
// We lazily create the parmap so that all options are actually processed when doing so.
if (parmap_ == nullptr)
- parmap_.reset(
- new simgrid::xbt::Parmap<smx_actor_t>(SIMIX_context_get_nthreads(), SIMIX_context_get_parallel_mode()));
+ parmap_ = std::make_unique<simgrid::xbt::Parmap<smx_actor_t>>(SIMIX_context_get_nthreads(),
+ SIMIX_context_get_parallel_mode());
// Usually, Parmap::apply() executes the provided function on all elements of the array.
// Here, the executed function does not return the control to the parmap before all the array is processed:
// - So, resume() is only launched from the parmap for the first job of each minion.
parmap_->apply(
[](const actor::ActorImpl* process) {
- SwappedContext* context = static_cast<SwappedContext*>(process->context_.get());
+ auto* context = static_cast<SwappedContext*>(process->context_.get());
context->resume();
},
simix_global->actors_to_run);
*/
void SwappedContext::resume()
{
- SwappedContext* old = static_cast<SwappedContext*>(self());
+ auto* old = static_cast<SwappedContext*>(self());
if (SIMIX_context_is_parallel()) {
// Save my current soul (either maestro, or one of the minions) in a thread-specific area
worker_context_ = old;