#define SURF_CPU_INTERFACE_HPP_
#include "simgrid/s4u/Host.hpp"
-#include "src/surf/maxmin_private.hpp"
+#include "src/kernel/lmm/maxmin.hpp"
+
+#include <list>
/***********
* Classes *
namespace simgrid {
namespace surf {
-class CpuModel;
-class Cpu;
-class CpuAction;
-
/** @ingroup SURF_cpu_interface
* @brief SURF cpu model interface class
* @details A model is an object which handle the interactions between its Resources and its Actions
* @param speedPerPstate Processor speed (in flop per second) for each pstate
* @param core The number of core of this Cpu
*/
- Cpu(simgrid::surf::Model *model, simgrid::s4u::Host *host, lmm_constraint_t constraint,
- std::vector<double> *speedPerPstate, int core);
+ Cpu(simgrid::surf::Model* model, simgrid::s4u::Host* host, lmm_constraint_t constraint,
+ std::vector<double>* speedPerPstate, int core);
/**
* @brief Cpu constructor
* @param speedPerPstate Processor speed (in flop per second) for each pstate
* @param core The number of core of this Cpu
*/
- Cpu(simgrid::surf::Model *model, simgrid::s4u::Host *host, std::vector<double> *speedPerPstate, int core);
+ Cpu(simgrid::surf::Model* model, simgrid::s4u::Host* host, std::vector<double>* speedPerPstate, int core);
~Cpu();
* @brief A CpuAction represents the execution of code on one or several Cpus
*/
XBT_PUBLIC_CLASS CpuAction : public simgrid::surf::Action {
-friend XBT_PUBLIC(Cpu*) getActionCpu(CpuAction *action);
+ friend XBT_PUBLIC(Cpu*) getActionCpu(CpuAction* action);
+
public:
-/** @brief Signal emitted when the action state changes (ready/running/done, etc)
- * Signature: `void(CpuAction *action, simgrid::surf::Action::State previous)`
- */
-static simgrid::xbt::signal<void(simgrid::surf::CpuAction*, simgrid::surf::Action::State)> onStateChange;
-/** @brief Signal emitted when the action share changes (amount of flops it gets)
- * Signature: `void(CpuAction *action)`
- */
-static simgrid::xbt::signal<void(simgrid::surf::CpuAction*)> onShareChange;
+ /** @brief Signal emitted when the action state changes (ready/running/done, etc)
+ * Signature: `void(CpuAction *action, simgrid::surf::Action::State previous)`
+ */
+ static simgrid::xbt::signal<void(simgrid::surf::CpuAction*, simgrid::surf::Action::State)> onStateChange;
+ /** @brief Signal emitted when the action share changes (amount of flops it gets)
+ * Signature: `void(CpuAction *action)`
+ */
+ static simgrid::xbt::signal<void(simgrid::surf::CpuAction*)> onShareChange;
- CpuAction(simgrid::surf::Model *model, double cost, bool failed)
- : Action(model, cost, failed) {}
- CpuAction(simgrid::surf::Model *model, double cost, bool failed, lmm_variable_t var)
- : Action(model, cost, failed, var) {}
+ CpuAction(simgrid::surf::Model* model, double cost, bool failed) : Action(model, cost, failed) {}
+ CpuAction(simgrid::surf::Model* model, double cost, bool failed, lmm_variable_t var)
+ : Action(model, cost, failed, var)
+ {
+ }
void setState(simgrid::surf::Action::State state) override;
void updateRemainingLazy(double now) override;
std::list<Cpu*> cpus();
+
+ void suspend() override;
+ void resume() override;
};
}