#include "simgrid/s4u/VirtualMachine.hpp"
#include "src/simix/ActorImpl.hpp"
#include "src/surf/HostImpl.hpp"
+#include <algorithm>
+#include <deque>
#ifndef VM_INTERFACE_HPP_
#define VM_INTERFACE_HPP_
e_surf_vm_state_t getState();
void setState(e_surf_vm_state_t state);
static std::deque<s4u::VirtualMachine*> allVms_;
+ int coreAmount() { return coreAmount_; }
bool isMigrating = false;