xbt::signal<void(Actor const&)> s4u::Actor::on_wake_up;
xbt::signal<void(Actor const&)> s4u::Actor::on_migration_start;
xbt::signal<void(Actor const&)> s4u::Actor::on_migration_end;
+xbt::signal<void(Actor const&)> s4u::Actor::on_termination;
xbt::signal<void(Actor const&)> s4u::Actor::on_destruction;
// ***** Actor creation *****
{
intrusive_ptr_release(actor->pimpl_);
}
+int Actor::get_refcount()
+{
+ return pimpl_->get_refcount();
+}
// ***** Actor methods *****
simix::simcall([self] { self->kill_all(); });
}
-std::unordered_map<std::string, std::string>* Actor::get_properties() const
+const std::unordered_map<std::string, std::string>* Actor::get_properties() const
{
return pimpl_->get_properties();
}
simix::simcall([] { /* do nothing*/ });
}
-XBT_PUBLIC void sleep_until(double timeout)
+XBT_PUBLIC void sleep_until(double wakeup_time)
{
double now = SIMIX_get_clock();
- if (timeout > now)
- sleep_for(timeout - now);
+ if (wakeup_time > now)
+ sleep_for(wakeup_time - now);
}
void execute(double flops)
SIMIX_process_self()->iface()->migrate(new_host);
}
-void kill() /* deprecated */
-{
- exit();
-}
-
} // namespace this_actor
} // namespace s4u
} // namespace simgrid
{
xbt_assert(actor != nullptr, "Invalid parameter: First argument must not be nullptr");
xbt_dict_t as_dict = xbt_dict_new_homogeneous(xbt_free_f);
- std::unordered_map<std::string, std::string>* props = actor->get_properties();
+ const std::unordered_map<std::string, std::string>* props = actor->get_properties();
if (props == nullptr)
return nullptr;
for (auto const& kv : *props) {
{
simgrid::kernel::actor::ActorImpl::detach();
}
+
+aid_t sg_actor_self_get_pid()
+{
+ return simgrid::s4u::this_actor::get_pid();
+}
+
+aid_t sg_actor_self_get_ppid()
+{
+ return simgrid::s4u::this_actor::get_ppid();
+}
+
+const char* sg_actor_self_get_name()
+{
+ return simgrid::s4u::this_actor::get_cname();
+}
+
+sg_actor_t sg_actor_self()
+{
+ return simgrid::s4u::Actor::self();
+}
+
+void sg_actor_self_execute(double flops)
+{
+ simgrid::s4u::this_actor::execute(flops);
+}
+
+/** @brief Take an extra reference on that actor to prevent it to be garbage-collected */
+void sg_actor_ref(sg_actor_t actor)
+{
+ intrusive_ptr_add_ref(actor);
+}
+/** @brief Release a reference on that actor so that it can get be garbage-collected */
+void sg_actor_unref(sg_actor_t actor)
+{
+ intrusive_ptr_release(actor);
+}