simgrid::s4u::Actor::on_destruction.connect([](simgrid::s4u::Actor const& actor) {
// free the data if a function was provided
- void* userdata = actor.extension<simgrid::msg::ActorUserData>()->get_user_data();
+ auto extension = actor.extension<simgrid::msg::ActorUserData>();
+ void* userdata = extension ? extension->get_user_data() : nullptr;
if (userdata && msg_global->process_data_cleanup) {
msg_global->process_data_cleanup(userdata);
}
return SIMIX_process_count();
}
-/** @brief Return the PID of the current process.
- *
- * This function returns the PID of the currently running #msg_process_t.
- */
-int MSG_process_self_PID()
-{
- smx_actor_t self = SIMIX_process_self();
- return self == nullptr ? 0 : self->get_pid();
-}
-
-/** @brief Return the PPID of the current process.
- *
- * This function returns the PID of the parent of the currently running #msg_process_t.
- */
-int MSG_process_self_PPID()
-{
- return MSG_process_get_PPID(MSG_process_self());
-}
-
-/** @brief Return the name of the current process. */
-const char* MSG_process_self_name()
-{
- return SIMIX_process_self_get_name();
-}
-
-/** @brief Return the current process.
- *
- * This function returns the currently running #msg_process_t.
- */
-msg_process_t MSG_process_self()
-{
- return SIMIX_process_self()->ciface();
-}
-
-smx_context_t MSG_process_get_smx_ctx(msg_process_t process) { // deprecated -- smx_context_t should die afterward
- return process->get_impl()->context_.get();
-}
/** @brief Add a function to the list of "on_exit" functions for the current process.
* The on_exit functions are the functions executed when your process is killed.
* You should use them to free the data used by your process.