-/* Copyright (c) 2016. The SimGrid Team.
- * All rights reserved. */
+/* Copyright (c) 2016-2017. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
-#ifndef _XBT_CONFIG_HPP_
-#define _XBT_CONFIG_HPP_
+#ifndef XBT_CONFIG_HPP
+#define XBT_CONFIG_HPP
+
+#include <xbt/base.h>
#include <cstdlib>
namespace simgrid {
namespace config {
+XBT_PUBLIC_CLASS missing_key_error : public std::runtime_error {
+public:
+ explicit missing_key_error(const std::string& what)
+ : std::runtime_error(what) {}
+ explicit missing_key_error(const char* what)
+ : std::runtime_error(what) {}
+ ~missing_key_error() override;
+};
+
template<class T> inline
std::string to_string(T&& value)
{
template<class T>
void bindFlag(T& value, const char* name, const char* description)
{
- using namespace std;
declareFlag<T>(name, description, value, [&value](T const& val) {
value = val;
});
* if (x < x_min || x => x_max)
* throw std::range_error("must be in [x_min, x_max)")
* });
- * </pre><code>
+ * </code></pre>
*/
// F is a checker, F : T& -> ()
template<class T, class F>
* <pre><code>
* static int x;
* simgrid::config::bindFlag(a, "x", [](int x) { return return x > 0; });
- * </pre><code>
+ * </code></pre>
*/
// F is a predicate, F : T const& -> bool
template<class T, class F>
operator T const&() const{ return value_; }
// Basic interop with T:
- Flag& operator=(T const& that) { value_ = that; return *this; }
- Flag& operator=(T && that) { value_ = that; return *this; }
- bool operator==(T const& that) const { return value_ == that; }
- bool operator!=(T const& that) const { return value_ != that; }
- bool operator<(T const& that) const { return value_ < that; }
- bool operator>(T const& that) const { return value_ > that; }
- bool operator<=(T const& that) const { return value_ <= that; }
- bool operator>=(T const& that) const { return value_ >= that; }
+ template<class U>
+ Flag& operator=(U const& that) { value_ = that; return *this; }
+ template<class U>
+ Flag& operator=(U && that) { value_ = that; return *this; }
+ template<class U>
+ bool operator==(U const& that) const { return value_ == that; }
+ template<class U>
+ bool operator!=(U const& that) const { return value_ != that; }
+ template<class U>
+ bool operator<(U const& that) const { return value_ < that; }
+ template<class U>
+ bool operator>(U const& that) const { return value_ > that; }
+ template<class U>
+ bool operator<=(U const& that) const { return value_ <= that; }
+ template<class U>
+ bool operator>=(U const& that) const { return value_ >= that; }
};
}