#include <string>
#include <unordered_map>
-namespace simgrid {
-namespace kernel {
-namespace actor {
-
-class Transition {
-public:
- virtual bool fireable()
- {
- return true;
- } // whether this transition can currently be taken (if not, it could block the process)
- virtual bool visible() { return true; } // whether the model-checker should pay any attention to this simcall
- virtual std::string to_string() = 0;
- virtual std::string dot_label() = 0;
-};
-} // namespace actor
-} // namespace kernel
-} // namespace simgrid
-
-XBT_PUBLIC void simcall_run_kernel(std::function<void()> const& code, simgrid::kernel::actor::Transition* t);
-XBT_PUBLIC void simcall_run_blocking(std::function<void()> const& code, simgrid::kernel::actor::Transition* t);
+XBT_PUBLIC void simcall_run_kernel(std::function<void()> const& code, simgrid::mc::SimcallInspector* t);
+XBT_PUBLIC void simcall_run_blocking(std::function<void()> const& code, simgrid::mc::SimcallInspector* t);
namespace simgrid {
namespace kernel {
* you may need to wait for that mutex to be unlocked by its current owner.
* Potentially blocking simcall must be issued using simcall_blocking(), right below in this file.
*/
-template <class F> typename std::result_of<F()>::type simcall(F&& code, Transition* t = nullptr)
+template <class F> typename std::result_of<F()>::type simcall(F&& code, mc::SimcallInspector* t = nullptr)
{
// If we are in the maestro, we take the fast path and execute the
// code directly without simcall mashalling/unmarshalling/dispatch:
*
* If your code never calls actor->simcall_answer() itself, the actor will never return from its simcall.
*/
-template <class F> typename std::result_of<F()>::type simcall_blocking(F&& code, Transition* t = nullptr)
+template <class F> typename std::result_of<F()>::type simcall_blocking(F&& code, mc::SimcallInspector* t = nullptr)
{
// If we are in the maestro, we take the fast path and execute the
// code directly without simcall mashalling/unmarshalling/dispatch: